8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #20
Automated Windows Build #20
Automated Linux DS Build #20
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Automated Linux Build #458
This is windows only for now
Automated Linux Build #459
Automated Windows Build #459
Solved the DXT5 compression artifacts on gui/corner* materials
Automated Linux DS Build #459
Automated Windows Build #460
Automated Linux DS Build #460
Automated Linux Build #21
Automated Windows Build #21
Automated Linux DS Build #21
* Set r_radiosity default value back to 4
* Increased lightcache size from 200 to 3000 ( test )
* Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
Automated Linux Build #462
Automated Windows Build #462
Automated Linux DS Build #462
Rename FactoryReset-Windows to FactoryReset-GMod
Automated Windows Build #463
Automated Linux DS Build #463
▇▅██▌▇▍ ▄▆▋▍▅ ▅▌ ▄█▋▇▄█ ▌▋▊▇▄▊▍ ▍▄▊▅ (▌▄▄▋▋▌)
Automated Windows Build #464
Automated Linux DS Build #464
Cherrypick merge FactoryReset-Window -> FactoryReset-GMod change
Automated Windows Build #22
Automated Linux DS Build #22
* Added player.GetCount()
* monster_bigmomma can now be killed on maps that are not from Half-Life: Source
Automated Linux Build #465
Automated Windows Build #465
Automated Linux DS Build #465
Updated Steamworks SDK to 1.38a
Automated Windows Build #466
Automated Windows Build #467
Automated Windows Build #468
Automated Linux Build #469
Automated Windows Build #469