8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #480
Automated Windows Build #480
Merged physgun changes
Merged d1_trainstation_05/ep2_outland_01 CPhysBox hack
Merged 'do not load vaudio_miles' stuff
Automated Linux DS Build #480
Automated Linux Build #23
Automated Windows Build #23
Automated Linux DS Build #23
* Fixed an exploit allowing people to die and respawn on a ladder
Automated Linux Build #481
Automated Windows Build #481
Automated Linux DS Build #481
print BASS error messages instead of error IDs
Automated Linux Build #482
Automated Windows Build #482
Automated Linux DS Build #482
* Added Entity.GetFlexIDByName( str ) -> id
* render.Pop functions will no longer crash the game when underflowed
* Burning props no longer ignite their gibs when destroyed
* Enabled full episodic behaviour on HL2 Hunter Chopper
Automated Linux Build #483
Automated Windows Build #483
Automated Linux DS Build #483
* Fixed CS:GO (v7.5 vtfs) environment maps failing to load
Automated Linux Build #484
Automated Windows Build #484
Automated Linux DS Build #484
* game.GetTimeScale & game.GetSkillLevel will no longer try to return data without pushing it first
Automated Linux Build #485
Automated Windows Build #485
Automated Linux DS Build #485
Angle() can now accept only 1 argument, to match the Vector() global
Automated Linux Build #486
Automated Windows Build #486
Automated Linux DS Build #486
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty
Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
Automated Linux Build #487
Automated Windows Build #487
Automated Linux DS Build #487
* Updated localization files
! Added stuff for overrides/, moved HL2 chopper bomb content to overrides/
Automated Windows Build #488
Automated Linux DS Build #488
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
Automated Linux Build #489