8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #469
Stop trying to load vaudio_miles binary
Automated Linux Build #470
Automated Windows Build #470
Automated Linux DS Build #470
Do not ship overrides/ empty fallbacks/ folder to Steam
Automated Windows Build #471
Automated Linux DS Build #471
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux Build #472
Automated Windows Build #472
Automated Linux DS Build #472
* Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma
* Added a little bit better error message to the "bad jpeg icon" of GMPublish
! Get rid of some unnecessary workshop related files and classes
* Moved Subscription list and Workshop thumbs up counter to ISteamUGC
* Only display warnings about unused .gmas when there are such .gmas
Automated Linux Build #473
Automated Windows Build #473
Automated Linux DS Build #473
Restored the d1_trainstation_05 hack to the plugs
Automated Linux Build #474
Automated Windows Build #474
Automated Linux DS Build #474
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
* Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
* GitSync - TTT, draw.RoundedBoxEx changes
Automated Linux Build #475
Automated Windows Build #475
Automated Linux DS Build #475
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
Automated Linux Build #476
Automated Windows Build #476
Automated Linux DS Build #476
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Automated Linux Build #477
Automated Windows Build #477
Automated Linux DS Build #477
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Automated Linux Build #478
Automated Linux DS Build #478
Automated Windows Build #478
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Automated Linux Build #479
Automated Windows Build #479
Automated Linux DS Build #479
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS