8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #500
Automated Windows Build #501
Automated Linux DS Build #501
Default screen resolution is now your desktop resolution
Automated Linux Build #502
Automated Windows Build #502
Automated Linux DS Build #502
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Automated Windows Build #503
Automated Linux DS Build #503
Changed "MDLCache: %s needs to be recompiled" warning to include version numbers
Automated Linux Build #504
Merge MDLCache warning message
Automated Windows Build #504
Automated Windows Build #24
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
Automated Linux DS Build #504
Automated Linux Build #24
Automated Windows Build #505
Automated Linux DS Build #24
Automated Linux Build #505
Automated Linux DS Build #505
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render)
GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString)
Added GetConVar_Internal
Bumped steam.inf version
Automated Linux Build #506
Automated Windows Build #506
Automated Linux DS Build #506
UTIL_ClipTraceToPlayers now performs distance check before calling in to the filter (fixes calling trace filters on every single player every time a trace runs)
Automated Linux Build #507
updated resource/Halflife2.ttf
Automated Windows Build #507
Automated Linux DS Build #507
Automated Windows Build #508
Automated Linux DS Build #508
* GMod will no longer try to send errors to errors.garrysmod.com
! GitSync
Automated Linux Build #509
Automated Windows Build #509
Automated Linux DS Build #509
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
Automated Linux Build #510
Automated Windows Build #510
Automated Linux DS Build #510
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)