8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #26
Automated Windows Build #26
Automated Linux DS Build #26
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
Automated Linux Build #520
Automated Windows Build #520
Automated Linux DS Build #520
Check for RenderOverride key in Player.__newindex rather than just Entity.__newindex
Automated Linux Build #27
Automated Windows Build #27
Automated Linux DS Build #27
Fixed regresssion when player dies on a ladder
Automated Linux Build #521
Automated Windows Build #521
Added episodic effects for env_screeneffect
Automated Linux DS Build #521
Automated Linux Build #522
Automated Windows Build #522
Automated Linux DS Build #522
Fixed regresssion when player dies on a ladder
Automated Linux Build #28
Automated Windows Build #28
Automated Linux DS Build #28
* Better NULL checks for Panel.GetChild
Automated Linux Build #523
Automated Windows Build #523
Automated Linux DS Build #523
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
Automated Linux Build #524
Automated Windows Build #524
Automated Linux DS Build #524
Added FireBullets.IgnoreEntity
Added hack to crazy physics to avoid crashes
Automated Linux Build #525
Automated Windows Build #525
Automated Linux DS Build #525
* More checks for ISteamRemoteStorage item updates on srcds workshop
Automated Linux Build #526
Automated Windows Build #526
Automated Linux DS Build #526
Automated Windows Build #527