8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #527
Automated Windows Build #29
Automated Linux DS Build #29
Fixed a possible regression with Favourites server list
Automated Windows Build #528
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Automated Linux DS Build #528
Automated Linux Build #529
Automated Windows Build #529
Automated Linux DS Build #529
Player.SetEyeAngles will only work on local players when used clientside
Automated Linux Build #530
Automated Windows Build #530
Automated Linux DS Build #530
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Automated Windows Build #531
Automated Linux DS Build #531
Automated Linux Build #532
Automated Windows Build #532
Automated Linux DS Build #532
Fixed pulley constraints in maps being completely broken
Automated Linux Build #533
Automated Windows Build #533
Automated Linux DS Build #533
MAX_FOV => 100
Added EF_FOLLOWBONE enum to Lua
Automated Linux Build #534
Automated Windows Build #534
Automated Linux DS Build #534
* If Steam says the a game is not installed - it is not installed. ( Mountable games list )
* Resized all backgrounds to be under or equal to 1080p
Automated Linux Build #535
Automated Windows Build #535
Automated Linux DS Build #535
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only)
* Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
Automated Linux Build #536
Automated Windows Build #536
Automated Linux DS Build #536
* Don't load new background images when in-game
Automated Windows Build #537
Automated Linux DS Build #537
* Fixed Weapon.LastShootTime being always 0 serverside
* Added Weapon.SetLastShootTime( time=curtime ), shared
* Small GitSync - TTT and default godmode setting for sandbox MP
Automated Linux Build #538