8,596 Commits over 3,256 Days - 0.11cph!
* GitSync
* Fix default crouched hull height
* Reverted changes to Entity.SequenceDuration
* GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
Properly fixed bullet hit detection
* Possibly fixed a physics crash
* Fixed glass PHX panels igniting when shot
* Fixed a PHX material (zc_tube.vmt) having bad symbols
* Fixed models/noesis/donut.mdl erroring to console when spawned
Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
* GitSync
* Added Player.SetLaggedMovementValue
* Added Player.GetLaggedMovementValue
* Fixed a crash problem with NPC player companions
* Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
* Fixed npc_strider not dealing damage with his fast minigun attack
* Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
* Updated language files
* GitSync
* util.TraceLine now hits player hitboxes outside of collision bounds
* NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
* GitSync
* Fixed Custom Bullet Tracers not applying in some cases
* Fixed collision box for all weapons not being rotated properly
* Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
* Fixed debugoverlay.BoxAngles 6th parameter (color)