8,596 Commits over 3,256 Days - 0.11cph!
* Added Entity Class and Index to the "Ignoring unreasonable position" message
! Fixed server.cfg download exploit
! Fixed 2 exploits that allowed to circumvent RunConscoleCommand blocked commands
* Fixed unmounting addons not working
* Fixed uninstalling addons not unmounting them
* Fixed disabled addons still opening the .gma files
* Fixed disabled addons still being mounted in offline mode
▆▄▇▌▋ ▍▅▅█▌▆▆ ▊▌▍▆▉ ( ▌▆▊▆ )
Adjusted the "unreasonable position/angle" thing,
* Fixed TF2 compressed maps crashing on load
* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking )
* GitSync
* Added GetAmmoName( int id )
* Added GetAmmoID( string name )
* Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type
* Added CTakeDamageInfo:GetDamageBonus()
* Added CTakeDamageInfo:SetDamageBonus( float bonus )
* Added CTakeDamageInfo:SetReportedPosition( Vector pos )
* Added CTakeDamageInfo:GetDamageCustom()
* Added CTakeDamageInfo:SetDamageCustom( float custom )
* Added CRecipientFilter:RemovePAS()
* Added CRecipientFilter:GetPlayers()
* Moved new ammo functions to "game" library
* Fixed some content not being extracted from compressed PAK files
* Fixed bullets and traces hitting non solid players
* Added "maxcarry" and "flags" to game.AddAmmoType
* Added missing TF2 map icons
* GitSync
Moved to latest Steam API
Latest Steam API binaries
* GitSync
* Fixed Linux build error
* Possible fix for Linux autorefresh
* GitSync
* Fixed OSX Build error
* Removed 2 obsolete/no longer user Steamworks API files
* Fixed util.KeyValuesToTable incorrectly interpreting keys starting with
OSX build fix (hopefully)