branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Food at greenbox spawn
9 Years Ago
harvest params
9 Years Ago
Minor selector/desire tweaks
9 Years Ago
TakeFromDispenser.OnMinute event listener removal
9 Years Ago
Fixed errors on tribe create UI screen
9 Years Ago
Dispenser replenishment tweaks
9 Years Ago
Dispenser fixes
9 Years Ago
Moving shared functionality between various task widgets into base functions.
9 Years Ago
Filters
9 Years Ago
Desire condition and filtering improvements Cleanup pass on all DSE content eval target settings
9 Years Ago
Desire + data tweaks
9 Years Ago
Looks like tutorial stuff is working now. Updating for better testing.
9 Years Ago
Added death activity triggering and modified kill deer trigger to listen for this.
9 Years Ago
Cursor stuff (isn't great yet because reasons)
9 Years Ago
pondering first pass
9 Years Ago
renamed
9 Years Ago
updated
9 Years Ago
anim tweaks
9 Years Ago
Conditions and Considerations must define their EvaluationTargetTypes property in code, no longer defined in data Selectors no longer take an EvaluationTarget param in their Query method
9 Years Ago
added dummys for combat testing
9 Years Ago
TutorialManager - >PlayerTutorialManager Hide old spawn data from UnitSettingsEditor
9 Years Ago
added dummys to greenbox
9 Years Ago
Group+Stats also sets average max values for Vitals MusicManager changes current mood based on average Player Tribe Mood stat value VisualFX support for particles simulated in unscaled time VisualFX support for non-entity bound things PlayerController uses VisualFX for click/move orders
9 Years Ago
made stone throwable and made the correct animation play
9 Years Ago
added ragdoll to dummy for collision testing
9 Years Ago
made spears orient the right way
9 Years Ago
'new game' theme variation
9 Years Ago
added the mask back so the spear throw gets the animation info for the itm bone
9 Years Ago
turned off triggers I accidently left on
9 Years Ago
Reworked ActivityData and tweaked activity triggers. Tweaks to tutorial task system
9 Years Ago
new game music edit
9 Years Ago
more edits ffs
9 Years Ago
Event music can now be looping or one shot
9 Years Ago
updated deer with HIT_ boxes childrenated to bones
9 Years Ago
Merge from hitboxes
9 Years Ago
Projectile attachment tweak
9 Years Ago
Fixed some nulled music refs and added NRE catch to MusicManager.PlayClip
9 Years Ago
Deer ragdolls
9 Years Ago
Fixed arrows not being correctly parented to the hitbox they hit Only turn to face attackers when recieving a melee hit
9 Years Ago
Programming, how does it work?
9 Years Ago
Combat twaeks
9 Years Ago
Effects
9 Years Ago
Fixed issues with duplicate behaviours and effects in UnitEffectsWidget and UnitBehaviourWidget Added profiler hooks for Effect Trigger evaluation
9 Years Ago
UnitEffectsWidget reworking
9 Years Ago
Fixed UnitEffectsWidget not storing Effect refs :|
9 Years Ago
Fixed zero scaled visual FX
9 Years Ago
ClickOrder VisualFX on prefabs, Player prefab updated
9 Years Ago
Fixed VisualFX unscaled time support Fixed Wait Action not randomising Set default EntityManager ms budget to 2 UnitInfoWidget text tweaks
9 Years Ago
Effects above stats in debug sidebar
9 Years Ago
Debug sidebar tweaks