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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Nuked some old cosiderditions (new word)
9 Years Ago
Modal popup hover state fix
9 Years Ago
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
9 Years Ago
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
9 Years Ago
Merge from Parallel DM
9 Years Ago
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
9 Years Ago
Agent+Behaviour cleanup
9 Years Ago
TrySetCurrentGoalPlanVariant stuff
9 Years Ago
More
9 Years Ago
Fixed UI errors
9 Years Ago
started adding influence maps and debug view of them
9 Years Ago
Fixed the merge
9 Years Ago
Influence maps work a bit more now (still not quite there)
9 Years Ago
Fixed y being used instead of z when setting grid position
9 Years Ago
Couple more influence tweaks
9 Years Ago
How do you like this, silly panda?
9 Years Ago
Grid position finding is more accurate now
9 Years Ago
Grid resetting no longer slow as fuck
9 Years Ago
Begone, params
9 Years Ago
EntiySettings.GridUpdateRates Moved grid updates to a tick accumilation setup in EntityManager Added GridManager Add/Remove Gid[IntVector2] overload
9 Years Ago
Group and Social GridUpdateRates overrides
9 Years Ago
Fixed EntityManager GridManager update routine being broken
9 Years Ago
Cleanup
9 Years Ago
Entity destruction/cleanup gate
9 Years Ago
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity Fixed bad property drawer in BuildingSettingsEditor
9 Years Ago
Sesnes.IsPerceivable optimisations
9 Years Ago
Unit/Entity type perception cache in SensesComponentManager
9 Years Ago
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots EntityManager won't tick until GameManager.GameState == Game
9 Years Ago
Unit derives from TickableEntity
9 Years Ago
Editor tweak
9 Years Ago
Fixed missing condition in Goto
9 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
9 Years Ago
InfluenceGrid.Reset actually works now
9 Years Ago
Unit collections parented to container in zone Visual FX cached in a container transform Added ScreenShake camera effect Numerous other tidying of object parentage Moved Machine VFX and VicinityEffect setup to init, not constructors
9 Years Ago
Weather fx tweaks
9 Years Ago
Misc cleanup
9 Years Ago
Shitty building placement FX
9 Years Ago
Placement FX tweak
9 Years Ago
Fixed AI debugger not working
9 Years Ago
Oops.
9 Years Ago
Scene/prefab save because TOD scattering had a bad sky ref New tribe create UI WIP Human prefab updates
9 Years Ago
Fixed human damage overlay not working
9 Years Ago
Tribe create UI fixes
9 Years Ago
Tribe creation UI functionality and cleanup Fixed some issues with the Unit.Wearables API Added WhiteCat toolkit
9 Years Ago
Fixed tooltip title being truncated
9 Years Ago
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
9 Years Ago
uncommented stuff + merge
9 Years Ago
hut built sfx added
9 Years Ago
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
9 Years Ago
Apparently I made changes...