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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed bad perception condition in combat module. Sneaking now decreases visibility.
9 Years Ago
DebugToolsObject GUI tweaks UnitViewEditor matrix tweak
9 Years Ago
Upped the senses range multiplier
9 Years Ago
Units don't sense themselves. Senses debug overlay shit
9 Years Ago
Fixed dead units not creating corpses
9 Years Ago
PerceivedUnitData.PERCEPTION_COOLDOWN_IN_MINUTES = 15
9 Years Ago
Social Abilities not player exposed
9 Years Ago
Hopefully fixed units staying in combat when their target dies
9 Years Ago
Split Dispenser into partial (Dispenser and Dispenser+Items)
9 Years Ago
Ugh, forgot to add new files.
9 Years Ago
stone build sfx re-assigned to anim
9 Years Ago
Delivering a killing blow should now always cause death
9 Years Ago
first pass fish and fishing
9 Years Ago
added fish spawner to island 0001 (appears underwater for now) and to greenbox(appears on the grass) missing file from last checkin
9 Years Ago
Added Traits display and add/remove to DebugTools Tribe creation environment moved to it's own scene Fixed a bunch of crap in tribe creation related to wearables Fixed NRE in Unit.Wearables.IsWearingOfType
9 Years Ago
UnitSpawner can optionally define a "base" Building to spawn with and pick a pre-existing BuildingView from the scene
7 Years Ago
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click Fixed command buttons not showing
9 Years Ago
craft sfx changes
9 Years Ago
Grass grid (top priority shit right there) Buildings should now be able to contribute to their group's influence map.
9 Years Ago
more crafting sfx fiddles
9 Years Ago
Fixed typo in BuildingSettingsEditor Added two animal den buildings Replaced all animal dens in island01, set up spawners to use them InfluenceData.Contribution has the Range field attribute Removed building completion actvity generation from Building, into PlayerController
9 Years Ago
tool build success sfx added
9 Years Ago
Nuked GroupMember Group is now in BaseEntity and has been merged with OwnerGroup
9 Years Ago
name change sfx
9 Years Ago
Moved PlacementMask/Check params out of SpawnHandler and into SpawnPopulationSettings
9 Years Ago
Groups created from wrapper data, numerous refactors and fuckery
9 Years Ago
Left a TODO in IsInTerritoryConditionSettings.cs
9 Years Ago
Groups now have a territory grid, and buildings have been set to influence that
9 Years Ago
Merge fix
9 Years Ago
IsInTerritory now uses grid
9 Years Ago
randomised fish jump timing and setup effects to spawn via events on the animation
9 Years Ago
Condition Evaluate methods no longer abstract, warnings logged when we call the base method unintentionally...
9 Years Ago
removed events in lieu of a fix as it was spamming the console despite not doing it for me when I tested before checkin a few mins ago
9 Years Ago
ConditionSettings.Evaluate logs use type name
9 Years Ago
Fixed logging spam for some conditions
9 Years Ago
Moved condition logs to warnings
9 Years Ago
moved fx to prefabs
9 Years Ago
movement blend trees improved
9 Years Ago
set idle blend to happen when animatorSpeed is 0.1 instead of 0 as its clamped to 0.1 in code
9 Years Ago
Removed bad editor tag in combat
9 Years Ago
bear sfx added
9 Years Ago
Crafting Desires now correctly transfer player created status to Find Desires
9 Years Ago
Added fishing spots to the temperate biome spawn table, fixed the spawn population data Player camera can no longer go underwater Water bodies have colliders
9 Years Ago
boar squeal added to anim
9 Years Ago
renamed boar sfx
9 Years Ago
OnAnimationFxEvent cleanup SmartObject test toplogy, also a lake
9 Years Ago
Added altitude map
9 Years Ago
Added custom NavMeshAgent areaMask drawer & attribute because Unity are a bunch of COCK TRUMPETS. Dicked around with PlayerController a bit, so that people aren't so vocal about your disinterest
9 Years Ago
Default area mask in NavigationParameters
9 Years Ago
Unit data save