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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
More tweaks
9 Years Ago
Moved hair/eye data to Human out of HumanView
9 Years Ago
Tracker tweaks
9 Years Ago
UI tweaks
9 Years Ago
Tracker portrait first click selects, second click follows
9 Years Ago
Forgot a !
9 Years Ago
new death sound wip
9 Years Ago
new death sound
9 Years Ago
more shader stuff
9 Years Ago
combat fades
9 Years Ago
Added stats for day/night vision (not actually doing anything yet)
9 Years Ago
human mouth anims
9 Years Ago
bones in the human mouth
9 Years Ago
large amounts of meta files changed on import
9 Years Ago
not sure why these didnt go in with the last checkin, meta files from update to 5.5
9 Years Ago
Senses should now take light level into account
9 Years Ago
removed anims that crash the import
9 Years Ago
Flicker state fix, a bunch of metas again ;\
9 Years Ago
Fixed rare NRE when playing in a scene without tribe spawn Shader variants Updated SpeedTree shaders with instancing support
9 Years Ago
new atmos piece
9 Years Ago
levels
9 Years Ago
Instanced shader for rocks Camera culling tweaks Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine) Island 1 navmesh
9 Years Ago
use j instead of i inside j loops!
9 Years Ago
Fixed kill history recording incorrect unit as attacker.
9 Years Ago
made carry pose non looping to fix weird whole body freeze with carrying deer
9 Years Ago
Player created desire momentum tweak. Cooking AI tweak.
9 Years Ago
AvatarPostprocessor moved to AvatarUtility, available via menu
9 Years Ago
Fixed badly imported flame fx texture
9 Years Ago
:) :| :(
9 Years Ago
Profiling directives, fixed a couple of bad samples
9 Years Ago
Human-Food module tweaks
9 Years Ago
VisualFX particle system API changes
9 Years Ago
Warnings
9 Years Ago
testbox_nospawns navmesh
9 Years Ago
Fixed potential DebugToolsObject.DrawUnitGizmos NRE
9 Years Ago
Animation event debug stuff
9 Years Ago
Fixed VisualFXParameters adding duplicate VisualFX components to prefabs when cached Removed animations from ConsumeFromX interactions
9 Years Ago
removed unused materials and switched used one to new animal shader for the bear switched animal_skin shader to new shader (used on clothes)
9 Years Ago
Skin shader tweaks TakeFromDispenser picks up item using animation bypass overload
9 Years Ago
TakeFromDispenserSettings consume fix
9 Years Ago
Particle egg thing backup because I'm too lazy to split into a new proj right now
9 Years Ago
cleaned up and swapped shader on animal materials
9 Years Ago
changed hair to new shader
9 Years Ago
Updated ASE
9 Years Ago
ASE.CustomMaterialInspector error fix
9 Years Ago
Fixed egg thing because reasons
9 Years Ago
Eggs
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
ConsiderationGroupSettings editor