17,530 Commits over 1,614 Days - 0.45cph!
Fixed keep item desires not being removed when people drop stuff
Unit item bar widget added
DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
Items actually get destroyed by dispenser depletion when applicable
UI fixes
Item bar callbacks actually do things
blocked attachment points no longer directly use the Dictionary in the Data
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array
UI shit
UnitAttachments.CanAttach rework/comments
Disabled splash screen
Disabled graphics jobs
Removed old placeholder effect icons
Disabled crunch compression on some UI sprites
Disabled all crunch compression via AssetPostprocessor
New smaller island for build, renamed and orgnaised a bunch of WIP scenes, moved current build island into WIP folders
Goal no longer stores a seperate list of fallback goal plans, allows for changes to fallback plans at runtime
Fixed unit item events not firing when depositing to buildings
Fixed DepositToBuilding not ending properly
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
UnitInfoWidget cleanup, role text takes priority over desire/mood
Few buildable icons (needs recropping)
Deleted old foxgloves_lods prefab
TribeTrackerPortrait text is consistent with UnitInfoWidget
Unit.Roles.GetActiveRole now outs whatever Role the primary AI behaviour is tagged with, GetPrimaryRole outs the Role with highest weight
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
UnitAttachments.CanAttach checks validity of points that will be blocked by attaching the item passed in (blocked, occupied)
ProcessItemIntoDesiredItem GoalPlan filters items that are held by other units
Items can define crafting sounds in their data, AnimationAudioBundle asssts have a special mode for playing item craft sounds
testing a small change to edge scrolling
spear crafting sound edit
Actions.CraftItem handles animation internally, exposed param name in item data
Removed animation actions from crafting abilties
AmbientSoundPlayer cleanup
fixed/changed mat on shelter
Interaction position data for medium hut
SmartObject init spits errors when interactions are flagged as positonal but no positions are defined
Fixed UnitCommandsWidget not reseting category toggle state
AI designer inline creation for goals/plans in node graph
making small shelter work
footsteps added to walk carry anim
Actually fixed building category toggle states
added interaction positions back
Fixed BiomeMaterialObject.GetMaterialsFromLibrary not grabbing disabled/inactive renderers
Fixed disabled BuildingView components on some prefabs...
Fixed UnitItembar UI showing items that the Unit is not holding
Split selectable indicator widget into two seperate widgets, one for hover and one for selected indiactors
Building hovered indicator shows construction progress ball