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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed keep item desires not being removed when people drop stuff
8 Years Ago
Unit item bar widget added DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
8 Years Ago
Items actually get destroyed by dispenser depletion when applicable UI fixes
8 Years Ago
Item bar callbacks actually do things
8 Years Ago
blocked attachment points no longer directly use the Dictionary in the Data
8 Years Ago
more of the same
8 Years Ago
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array UI shit
8 Years Ago
UnitAttachments.CanAttach rework/comments
8 Years Ago
Tweak
8 Years Ago
UI improvements
8 Years Ago
More
8 Years Ago
Item bar fixes
8 Years Ago
Disabled splash screen Disabled graphics jobs Removed old placeholder effect icons Disabled crunch compression on some UI sprites
8 Years Ago
Disabled all crunch compression via AssetPostprocessor
8 Years Ago
New smaller island for build, renamed and orgnaised a bunch of WIP scenes, moved current build island into WIP folders
8 Years Ago
save
8 Years Ago
Goal no longer stores a seperate list of fallback goal plans, allows for changes to fallback plans at runtime
8 Years Ago
Fixed unit item events not firing when depositing to buildings
8 Years Ago
Fixed DepositToBuilding not ending properly
8 Years Ago
Fixed DecisionMaker.FindBestGoalPlan not skipping over fallbacks
8 Years Ago
UnitInfoWidget cleanup, role text takes priority over desire/mood
8 Years Ago
Few buildable icons (needs recropping)
8 Years Ago
Deleted old foxgloves_lods prefab
8 Years Ago
improved foxgloves LODs.
8 Years Ago
stone axe craft SFX
8 Years Ago
TribeTrackerPortrait text is consistent with UnitInfoWidget Unit.Roles.GetActiveRole now outs whatever Role the primary AI behaviour is tagged with, GetPrimaryRole outs the Role with highest weight
8 Years Ago
Footsteps SFX
8 Years Ago
more footsteps
8 Years Ago
People no longer to try to start conversations with people who are busy building, crafting or gathering stuff
8 Years Ago
animation event tweak
8 Years Ago
UnitAttachments.CanAttach checks validity of points that will be blocked by attaching the item passed in (blocked, occupied) ProcessItemIntoDesiredItem GoalPlan filters items that are held by other units
8 Years Ago
Items can define crafting sounds in their data, AnimationAudioBundle asssts have a special mode for playing item craft sounds
8 Years Ago
stone craft sfx
8 Years Ago
testing a small change to edge scrolling
8 Years Ago
spear crafting sound edit
8 Years Ago
Actions.CraftItem handles animation internally, exposed param name in item data Removed animation actions from crafting abilties
8 Years Ago
AmbientSoundPlayer cleanup
8 Years Ago
medium building
8 Years Ago
fixed/changed mat on shelter
8 Years Ago
Interaction position data for medium hut
8 Years Ago
SmartObject init spits errors when interactions are flagged as positonal but no positions are defined
8 Years Ago
Fixed UnitCommandsWidget not reseting category toggle state AI designer inline creation for goals/plans in node graph
8 Years Ago
Compile fix AI tweaks
8 Years Ago
making small shelter work
8 Years Ago
footsteps added to walk carry anim
8 Years Ago
Actually fixed building category toggle states
8 Years Ago
changed materials back
8 Years Ago
added interaction positions back
8 Years Ago
Fixed BiomeMaterialObject.GetMaterialsFromLibrary not grabbing disabled/inactive renderers Fixed disabled BuildingView components on some prefabs... Fixed UnitItembar UI showing items that the Unit is not holding Split selectable indicator widget into two seperate widgets, one for hover and one for selected indiactors Building hovered indicator shows construction progress ball
8 Years Ago
Unit biography stuff