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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
More swimming fixes
8 Years Ago
RandomDestinationSelector can be restricted to specified navmesh area mask
8 Years Ago
Swimming AI WIP
8 Years Ago
RandomDestinationSelector cleanup
8 Years Ago
Player controller raycast for movement/ground layer includes water
8 Years Ago
enabled hip movement on swim
8 Years Ago
instant transition to stop unit walking on water as anim blends in
8 Years Ago
misc
8 Years Ago
Added UnitFlags.Swimming
8 Years Ago
fx
8 Years Ago
turn looping set true
8 Years Ago
animal combat idle fix(maybe)
8 Years Ago
Ported several entity types to refactored data/creation pattern to reduce code duplication Group no longer abstract, removed derived types (tribe, herd, pack) and merged functionality into the base type as it was minimal Unit view toggles root sim FX prefab game objet, instead of single renderer
8 Years Ago
wolf anim improvements
8 Years Ago
Added the ability for Selectors to Hide from UI on fail like Conditions Go Home ability now hides from ui while unit is sleeping (since we can't calculate if a valid path home exists while the unit is sleeping)
8 Years Ago
Random destination selector will now fail if it couldn't find a destination (fixes units trying to swim at 0,0,0 on island_01)
8 Years Ago
Construction skill now gets raised when depositing items to a building in construction (skill gain was tied to old construction system)
8 Years Ago
Forgot to save
8 Years Ago
Added a machine fallback to the CreateMachineProcessActionDesireProcess (fixes not being able to give a player command to burn an item on a campfire) Added a distance consideration to the GoSwimming goal plan so that swimming while idle is a bit less common (might need some tuning)
8 Years Ago
Tooltip widget now positions while animating, fixes that weird hitch on the tooltip when you mouse over something
8 Years Ago
wolf anim changes
8 Years Ago
fix for build breaking maybe
8 Years Ago
fix maybe take 2
8 Years Ago
wolf improvements
8 Years Ago
merge from tribe create
8 Years Ago
these were changed whenI looked...
8 Years Ago
Fixed no race selected on tribe spawner in nospawns
8 Years Ago
merge from session refactor
8 Years Ago
fixed starting from editor scene
8 Years Ago
Fixes for estranged groups. Fixed TribeSpawner OnValidate.
8 Years Ago
Items in a container (backpack) will now appear in the radial menu
8 Years Ago
mammoth sleep and turn
8 Years Ago
merge from menuFuckery
8 Years Ago
version++
8 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
8 Years Ago
let's not be too literal about nospawns
8 Years Ago
game setup post tweaks
8 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
8 Years Ago
Fixed various delayed inits
8 Years Ago
Human/Shelter goal plans inherit goal score
8 Years Ago
block animal from using attack root motion if allready attacking root motion
8 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything
8 Years Ago
More init stuff
8 Years Ago
Fixed missing CameraParticles component on player camera prefab
8 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
8 Years Ago
more playerController dead checks
8 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
8 Years Ago
Changes to animal combat AI
8 Years Ago
Removed "is being attacked" condition from Animal/Combat/Defensive
8 Years Ago
Morale threat map uses delayed init