branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Shader organisation, moved some more stuff into always included
7 Years Ago
Fix for cancelling deconstruction at 0%
7 Years Ago
always create desires for possessions even if the required item is locked
7 Years Ago
merge from stockpile stuff
7 Years Ago
grass patch work
7 Years Ago
grass tweak
7 Years Ago
long grass reboot
7 Years Ago
clothing previews
7 Years Ago
data
7 Years Ago
4 new stings
7 Years Ago
Porting a few useful optimisations from senses job branch Added better failure explinations for Unit.Items.TryPickUpItem
7 Years Ago
tanner unlocks
7 Years Ago
clothes as tanning unlocks
7 Years Ago
Fix for unlock_all not making all items available at the crafting station
7 Years Ago
missing nipple fix
7 Years Ago
TakeFromDispenser checks if we actually have an Items component
7 Years Ago
Disabled Create Hunting Party ability and made Talk To ability check if our target is disabled
7 Years Ago
Island 1 quarries
7 Years Ago
gui_loading
7 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
7 Years Ago
Save current res as default
7 Years Ago
Version++
7 Years Ago
Options UI tweaks
7 Years Ago
Safety check default resolution when loading options
7 Years Ago
Bastards tribe back to hostile to review BEF-436
7 Years Ago
fur top world model fix
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
fix some skinning issues
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Added full screen mode to graphics options
7 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
7 Years Ago
PooledAudioSource now uses GameObjectPool
7 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
7 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
7 Years Ago
Re-enabled camera occlusion highlights, using new highlighter (might bug out)
7 Years Ago
Grass roof no longer default upgrade
7 Years Ago
Removed warning spam in Stat
7 Years Ago
Pause UI save button uses same overlay as F5 quicksave
7 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
7 Years Ago
Some clothing item view assignment fixes
7 Years Ago
reverted bills changes from 17779
7 Years Ago
merge
7 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
7 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
7 Years Ago
Tweaks to Entity/Unity view prefab processing
7 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
11 Years Ago
Root dir
11 Years Ago
Initial commit of project ported to U5, mostly broken and messy for now.
11 Years Ago
Re exported impala at proper scale