17,530 Commits over 1,614 Days - 0.45cph!
screenshots at 1x, 2x if you hold L shift
fixed desire parenting determining whether we drop the crafted item or not.
create find desire for required tool instead of craft.
Filling stockpiles goal plan added to Gather Items goal (role gated)
Roles GPV change callback only sets new active role if we don't already have one
Fixed the game failing to load if an unlock that was unlocked in a save game has been deleted or is no longer available
Added a last hunt time to Roles data, stores the last time a unit went on a hunt
Added a Time Since Last Hunt consideration, trying to push hunters to go hunting every 1-2 days instead of waiting until tribe is hungry (cooks collecting berries is preventing that from happening)
Added some hunting area hints on Island_01
ItemFilter can now ignore specific weapon types, used this to make sure hunters don't go hunting with improvised weapons (sticks)
Hopefully fixed an issue where multiple recommended item craft desires were created if a unit doesn't craft the recommended item fast enough (should fix people making 4 hand axes lol)
Tripled input values for all campfire inputs - should make campfires last longer and make units less likely to spend all of their time tending to the fire
Advanced Crafting now unlocks after building a crafting table
Set "Craft Item for find desires" goal to the crafting role
Disabled raids, units aren't good enough to survive right now
Fixed crafters not crafting items for other people if the item to be crafted had 0 required roles assigned to it
Made eat a berry interaction positional and non-exclusive so more than one unit can eat from a berry bush at once
made camera min tilt angle check correct
Default scenario starts with 3 people
ScenarioData.TribeMembers count includes leader
Unit.Desires tracks fullfillment history
Added TimeSinceDesireFulfillment consideration
Nuked old un-used statistical modelling condition/consideration
Added gather desired item goal.
Testing parent desires not being fulfilled by child desires.
Fixed group knowledge propogation updating distance when it shouldn't
Added DM filter for blackboard building requirements
fixed some issues with fulfillment and creation of find desires that should improve crafting for said find desires
item pickup desire fulfillment should get all corresponding desires.
correct weight for role item finding desires.
Fixed potential NRE in Building.RequiresItemProvidedByItem
hunting goal requires weapon
Sticks and rocks are no longer weapons (for now)
Fixed time controls tooltip
Fixed bad portraits on map
Fixed fucked up tooltip on map
Added preview image generation to building editor tool
Added DataAsset.Preview image
Added new building UI (WIP)
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
OnGameStart uses RuntimeInitializeOnLoadMethod instead
More DataAsset warmup stuff
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
Added world layer to camera occlusion highlighting
Merging objective unlock display
Building panel improvements
Tribe tracker fixes
Properly fixed tribe tracker hover crap
made radial menu popup instant if you move the mouse while holding rmb
Subtracting objective unlocks stuff
foliage works withoutline (needed to resasign textures to materials)
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
Version ++
Role assignment sounds
Moved tutorial widget
UI tweaks