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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Helpbox hint explaining candidate filter overrides on target filters in a goal plan
8 Years Ago
Editor
8 Years Ago
Set all existing target filter usages to override default entity candidate filter, so we preserve expected behaviour from pre-refactor
8 Years Ago
Editor filtering bits
8 Years Ago
E D I T O R S T U F F
8 Years Ago
that again
8 Years Ago
bits
8 Years Ago
bits
8 Years Ago
Fixes
8 Years Ago
TargetFilterSettingsEditor always shows filter data when viewed directly
8 Years Ago
Changed a few target filters to use first candidate mode
8 Years Ago
Goal.MakeFire scoring improvements
8 Years Ago
More
8 Years Ago
Minor optimisations in Effects, Flags
8 Years Ago
gorilla wip
8 Years Ago
Made BaseGrid.ValueAtEntityPosition virtual, override in TemperatureGrid to avoid looking up closest position to entity's world position every time we used this[x,y]
8 Years Ago
Fixed some shitty oversights in DM filtering
8 Years Ago
Cheaper UnitCanPerceive cache
8 Years Ago
Fixed TargetFilterUtility.FilterEntitiesGetFirst not incrementing candidates_evaluated properly
8 Years Ago
Same fix for FilterEntities
8 Years Ago
Various CandidateEntityFilter cleanup
8 Years Ago
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types Added some more words to unit names filter
8 Years Ago
Keywords tweaks
8 Years Ago
More keywords, various goal plan descriptions
8 Years Ago
GoalPlan.LookAtSomething uses first candidate mode
8 Years Ago
apparently I had some unsaved data
8 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
8 Years Ago
Moved the candidate count increment to after filtering
8 Years Ago
Effect removal cleanup
8 Years Ago
Fixed Effect.IsValid being set true before state had been processed
8 Years Ago
Crafting goal plan description
8 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.
8 Years Ago
gorilla wip
8 Years Ago
missed
8 Years Ago
Possessions timer
8 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
8 Years Ago
fixed possessions code. picking up adds to possessions.
8 Years Ago
Filtering bits
8 Years Ago
More filtering bits
8 Years Ago
Data
8 Years Ago
EntityComponentSystem adjusts tickrate with game speed, exposed rates in config
8 Years Ago
Ensure that stranger spawns are at valid navmesh location
8 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible
8 Years Ago
Fixed shelter desires having bad momentum drain value
8 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
8 Years Ago
Check if a unit already has an item before adding a possession requirement
8 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)
8 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
8 Years Ago
changes plasticed flagged up
8 Years Ago
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)