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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
added grass to presapwned items and crafting table
7 Years Ago
Fixed ItemFilterSet not correctly filtering consumable items.
7 Years Ago
Fixed DataBrowserTab editor destruction not using DestroyImmediate
7 Years Ago
Consume From Dispenser requires free right hand
7 Years Ago
Biome editor tweaks AI designer destroys old editors
7 Years Ago
More editor cleanup
7 Years Ago
BiomeSettingsEditor fix Island 1 tweaks
7 Years Ago
More island1 polish
7 Years Ago
Possessions should now check if another item can fulfill a requirement when a required item is dropped. Dropping undesired items should now mostly rely on Possessions.
7 Years Ago
Player controller cleanup Moved cheats (god mode, death touch, and new instant build) to Cheat class, which creates console commands on init
7 Years Ago
Fixed cheat cmd formatting
7 Years Ago
Player controller now generates commands for target entities without requiring any units to be selected Fixed drag selection preventing left click to select Holding left shift when placing a building will let you place additional buildings of the same type Fixed cheat commands errors when invalid argument count is given Removed building upgrade and addon interactions (now accessible via radial, UI WIP) Removed craftingWidgetIndicator/button to open orders widget (now accessible via radial)
7 Years Ago
Succesive building placement no longer sets bad gamespeed
7 Years Ago
Fixed potential NRE from BuildingEx.HasAvailableUpgrades unlock check
7 Years Ago
Building management UI basics
7 Years Ago
Version++
7 Years Ago
BaseEntityRef protoinclude fixes
7 Years Ago
Fixed EntityRef causing error on save
7 Years Ago
Fixed building radial for upgrades opening the management window for addons
7 Years Ago
Fixed NRE in BuildingManagementWidget Fixed NRE in HighlighterInternal when removing clothing
7 Years Ago
Building management UI is now functional Building editor tool support for rendering previews for addons and upgrades Building inspector exposure for new upgrade/addon fields
7 Years Ago
Fixed item tooltips showing bad Crafted/Placed by text
7 Years Ago
Fixed NRE in Item.BuildDescriptionString
7 Years Ago
Added misisng PersistedEntityComponentData protoInclude for Vehicle.PersistedVehicleData
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
Added generic value readout UI element, used in tooltips to show building requirements, machine process status etc
7 Years Ago
Fixed FuelToEffect process not showing in tooltip
7 Years Ago
Fixed UI being interactable when invisible (via F10)
7 Years Ago
Removed EntityInspectionWidget's hardcoded management of building panel visibility; using HideWidgetsOnActivate instead
7 Years Ago
Updated steam_api dlls
7 Years Ago
Fixed NRE in TooltipWidget when the target building has an addon under construction
7 Years Ago
Fixed "skip to morning" feature not re-enabling physics simulation...
7 Years Ago
Fixed NRE in Item.PlaceItem
7 Years Ago
Data save
7 Years Ago
Unlock notifications auto-hide after a few seconds
7 Years Ago
Cleaned up Relationships persistance, using UnitRef to avoid issues with dead units when loading a saved game
7 Years Ago
Version++
7 Years Ago
Fixed relationships not loading properly
7 Years Ago
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay Building status indicator UI basics Cleaned up CameraOcclusion and removed the debug line drawing
7 Years Ago
Building placement/completion FX bits
7 Years Ago
Wall placement validity checks Building placement full reset between session (fixed errors when starting a new game while placing a wall)
7 Years Ago
Misc
7 Years Ago
Compile fix, wall placement fixes
7 Years Ago
More wall placement fixes
7 Years Ago
Crafting orders widget shows count on item listing Cleaned up entity physics toggling stuff, hopefully fixes units loaded with bad rigidbody params Fixed dead units playing sound
7 Years Ago
All behaviours can now specify required attachment points. Sleeping behaviours required hands, shoulders and chest to be free. Units can now also be dropped to unblock attachment points. Buildings no longer owen.
7 Years Ago
Added frame rate limit (vsync) to options Changed UnitView.Animator culling to CullUpdateTransforms mode (might fix people sliding around like a dog with worms) Fixed some social commands being exposed for dead units Fixed edge scrolling option not working Fixed resume on startup option not working Fixed Building.IsUsable returning true while the building is being deconstructed Fixed Building.CanBeConstructed returing true when the building is being deconstructed Fixed typo in ownable entity descriptions Fixed building deconstruction not stopping when builders stop working Fixed options dropdown alignment Editor : Fixed NRE in Form.Create Editor : Before/GameConfig menu item now opens a dedicated EditorWindow instance that will persist between script compile/reloads Removed Before.Description attribute (using System.ComponentModel.Description instead)
7 Years Ago
Data save
7 Years Ago
Formatting
7 Years Ago
Fixed player controller not getting default smartObject interactions for units Fixed NRE in TooltipWidget when mousing over a building with an addon that is under construction