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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
Missed a bit
10 Years Ago
Rain FX remake. (Only calibrated for night atm)
10 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
10 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
10 Years Ago
Fixed building rotation not aligning to ground normal
10 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
10 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
10 Years Ago
More normal map bake hacks
10 Years Ago
Rain 0.2 files.
10 Years Ago
Player prefab.
10 Years Ago
SpawnPopulation editor and weighted randomisation
10 Years Ago
TOD / Post tweaks
10 Years Ago
Added some placeholder female sounds Island002 tinkering + navmesh
10 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
10 Years Ago
Adds
10 Years Ago
Merge from DMSOV3
10 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
BeforeEditor history fixes
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Animal DM, assigned to all animal agents
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Editor tweaks
10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
10 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
10 Years Ago
Tinkering
10 Years Ago
Tick rate tweaks
10 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
10 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
10 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
10 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
10 Years Ago
Decision Context now knows whether Myself is a Unit or not.
10 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
10 Years Ago
Misc tweaks related to DM.
10 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.
10 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
10 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)
10 Years Ago
Editor tweaks
10 Years Ago
Merged from ZoneResources
10 Years Ago
unitmanger/senses style and layout cleanup
10 Years Ago
Meta
10 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
10 Years Ago
DM only considers enabled SO Interactions