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17,530 Commits over 1,614 Days - 0.45cph!

5 Years Ago
Slot event logging
5 Years Ago
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
5 Years Ago
island AI camp tweaks
5 Years Ago
Claim as home is not exposed to context menu
5 Years Ago
Fixed potential NRE in SmartObject.CanSubscribe when Entity.ContainedBy is null (@sebov this looks like your recent changes, please review, not sure if this should be possible or if null checking is good enough)
5 Years Ago
Need player task generation optional
5 Years Ago
Addons and Upgrades panels no longer close after selecting an Addon or Upgrade. Proper refreshing of these panels when Addons or Upgrades are deconstructed. Fixed some errors with Upgrade deconstruction. Is Holding Any Registered Entity condition on various social AI.
5 Years Ago
building updates
5 Years Ago
data
5 Years Ago
Possessions tracks units carried by player command. AI drops units that aren't required.
5 Years Ago
Interaction Positions for beds
5 Years Ago
data
5 Years Ago
Upgrades can be deconstructed from the upgrades panel
5 Years Ago
Fixed force complete not working and causing items to erupt out of buildings if they have any registrations
5 Years Ago
changed display names of tier 4 and tier 5 building to avoid conflicts in the debug menu
5 Years Ago
Fixed Command.Copy not copying BehaviourPlanSettings properly in some instances
5 Years Ago
tier 5 building
5 Years Ago
More fixes to levelling up
5 Years Ago
Fixes for GroupProgression levelling up
5 Years Ago
Fixed various errors stopping addons from being buildable
5 Years Ago
tier 4 building
5 Years Ago
Tweaks to showing stuff as potentially unlockable
5 Years Ago
Fixed current upgrade element being hidden
5 Years Ago
InteractionPositionEditor fixes
5 Years Ago
building tier 4
5 Years Ago
Progression path choice fuckery (activity generation, removed old event, added player task to build altar / pick a path) Enum gen
5 Years Ago
Moved TribeBuildingComplete activity generation to Building.SetFinished (first time only so as not to trigger on load), fixing addons not triggering this activity used for task completion
5 Years Ago
Player task to build leader's hut Added copy button on base asset editor (not just in the databrowser) to copy and clean ids/validate
5 Years Ago
Crafting order list locked states, animator setup and scroll rect fixes
5 Years Ago
BEF-717: Disable edge scroll when inspectors are open (its annoying when scrolling content in the panels)
5 Years Ago
Building upgrades UI locked state consistency Mark custom gamemode unlocks as seen on startup
5 Years Ago
another
5 Years Ago
NRE fix
5 Years Ago
Mark all starting unlocks as seen (BEF-714)
5 Years Ago
Save
5 Years Ago
Fixed building management inspector not displaying for campfire
5 Years Ago
Marked altars as not game valid
5 Years Ago
BEF-720
5 Years Ago
Prefab
5 Years Ago
More filtering & sorting of unlocks
5 Years Ago
Scene
5 Years Ago
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up) Building choice locked state
5 Years Ago
BEF-713
5 Years Ago
Unlock strings, level to tier names
5 Years Ago
Building UI
5 Years Ago
ActionChain is now drawn using SimpleArray instead of ReorderableList fuckery. Action Chain elements show audio stuff.
5 Years Ago
IsPotentiallyUnlockable string fix
5 Years Ago
Building, crafting and upgrade/addon UIs now list content that can be unlocked by available means Fixed shitty scrolling on various UIs UI prefab env scene Fixed EffectsEditor errors
5 Years Ago
Fixed AIAction returning audio sources when setting states other than broken/complete
5 Years Ago
Task indicator queue count