repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
8 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
8 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
8 Years Ago
Fixed some issues with UIWidget not toggling components properly
8 Years Ago
TabbedWindows properly toggles child widgets
8 Years Ago
Hopefully actually fixing child widget component toggling
8 Years Ago
Removed DataAsset equality operators/overloads
8 Years Ago
NRE fixes
8 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
8 Years Ago
Unit indicator gfx fix
8 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
8 Years Ago
Senses position change gate has a timeout
8 Years Ago
Fix
8 Years Ago
B key now toggles build menu, instead of just opening it
8 Years Ago
less highlighting coroutines
8 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
8 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
8 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
8 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
8 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
8 Years Ago
Added UIElement for more nested caching of various UI components
8 Years Ago
Save
8 Years Ago
exporting with NMO (still need processing)
8 Years Ago
nmo back to buildings
8 Years Ago
Big desires system cleanup
8 Years Ago
Items debug shit
8 Years Ago
Fixed humans having no default posesssions
8 Years Ago
Fixed tooltips showing shit they shouldn't Re-ordered some AI logging
8 Years Ago
Removed item value for building. Added DrawFields and DrawProperties methods to BaseDebugDrawer. Tidied up Building a bit and started adding registering of items.
8 Years Ago
More AI logging
8 Years Ago
Fixed various canvas group extension methods using wrong overloads
8 Years Ago
gorilla
8 Years Ago
More tooltip fixes
8 Years Ago
Fixed radial hint icon being badly positioned
8 Years Ago
Hopefully fixed item pickup failures
8 Years Ago
merge from main
8 Years Ago
People now actually build
8 Years Ago
Builder component WIP
8 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
8 Years Ago
Tried to fix an NRE in Desire.Fulfill()
8 Years Ago
Fixed stockpile units goal using stockpile items filter (needs different conditions)
8 Years Ago
Fixed incorrect upgrade construction value on Basic Wooden Hut
8 Years Ago
Fixed pause menu opening and closing from the same button press
8 Years Ago
Knowledg.SortEntityData perf
8 Years Ago
remove use of AddRange
8 Years Ago
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
8 Years Ago
Implemented Builder component and added all the AI to make it work.
8 Years Ago
Fixes and tweaks to building item management.
8 Years Ago
merge from main
8 Years Ago
merge from registering items for buildings