19,298 Commits over 1,614 Days - 0.50cph!
UnitWidget
SettlementinfoWidget
Art files.
Player indirect commands widget
Placeholder icons on unlocks
Resource command types data
StatBar sorting potential fix
Fixed un assigned tweener causing NRE
Indirect interaction cleanup
More indirect command progress
Added general harvest cmd
made first spit upgrade visually build
Don't none the indirect command after a command
12 icon support on the unit inspector widget.
spacings and stuff on the settlement inspector.
Fixed indirect command cancel not working (escape/RMB)
Updated hightlighter plugin
Command designation icons position above ground, not entity bounds
Only generate settlement level activity after level 1
Context menu fixes, command sound hookup
Fucked off player controller get root entity as we already collate smartobjects
Removed settlement level 3 upgrade addon for now
Various harvesting AI changes
Default item quality = average
Hopefully fixed bad research icons
Added Needs Tool activity (but didn't hook it up to goal failure)
Some item preview files
Saved the preview_editor scene because it has male and female for clothes rendering
gameready true on legs fabric
Player command sounds
More context menu
Missing icons.
UnitInspector icon rendering fix.
Replaced context menu with radial
subtract
16945 (wrong repo)
Fixed command validity checks
Disabled group of immigrants event
Increased min join interval
Stick and stone piles require job/commands
Added raycast background blockers to unit and settlement hud widgets to stop tooltips popping awkwardly
Fixed PlayerCommandWidget NRE
Fixed speed control buttons taking keyboard navigation
Handle potential NRE in Ownable.ClearOwners
Testing budgeted trigger evaluation coroutine, wrapper
ThreatPerceptionCondition is better
Player cam profiler hooks
Triggers cache valid unit classes for evaluation based on their usage in Effects