19,298 Commits over 1,614 Days - 0.50cph!
Fixed construction renderers and capacity renderers
Building AI partial revert to single goal
Target Filter Condition can now run as a Condition or a Selector.
Relevant conditions in building goal changed to condition.
Fixed UnitView.Awake NRE
Data, prefabs
Better stats debugging to show caps.
Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.
Post pro from package manager
Text mesh pro from package manager, migration
Removed stupid effect state check in removal method
Fixed EvaluateExpiryConditions NRE
Disabled goat spawns on island01 until they're fixed
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
Fixed construction when requirements in order is enabled
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
ObjectPool NRE safety
Game.Version ++ (nuke saves)
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
Fixed need fulfillment not increasing mood back up to pre-needs values
Replaced radial menu with context menu, opens instantly with RMB
Fixed context menu indicator not showing
Fixed unit inspector buttons not working
enabled goat spawner in testbox to see if they are fixed
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
Fix context menu actions getting duplicated sometimes
ContextMenuWidget.MenuItem returns children to pool when entering the pool
COmmand pooling cleanup, implemented IPooled
PlayerController cleanup
GUI save (should fix unit widget buttons again)
Command pooling debug logging
Allow player commands to command the interaction already being performed.
Hide depositing of individual items from the UI.
OwnableCondition checks if building is useable.
Building worker/job assignment via context menu
Fixed NRE in PlayerController.EvaluateGeneralTargetCommands
ItemActionEventData listens to AIAction events and resets itself
Fixed delayed tooltips showing after mouse-off the target
Context menu collates targets and commands
Context menu stays in screen bounds, blocks player input again
Building assignment slots are RMB or LMB
Fixed player command toggles not changing cursor when toggled off via UI click (was fine when using escape)
Fixed TimedButton not stopping audio if you release mouse button early
Deconstruction now works (but looks a little janky)
Dispenser replenishment can be disabled per season
Berries only grow in autumn
Fixed weaving station missing research skill and interaction data (causing an NRE when you tried to view the research tech tree for the building)
Fixed building inspector crafting/research tab state getting into a mess
Fixed inspector pick research button being interactable when the tech tree has no content to show
Jobs management UI will show all jobs, jobs that require stations are disabled when no slots are available
Building assignment slots have a remove button
Properly fixed bad cursor state from player command buttons
Fixed missing weaver station ownership slot icon
first pass on making the building view show deconstruction