branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
ParticleAdditive, ParticleRefract
Removing more unused shaders
Set renderQueue value on transparent shaders
Rust/Standard Cloth upgrade path
Simplified how filenames for generated texture maps are generated
Foliage shader (needs wind etc)
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
Material upgrader builds DetailMap, MaskMap
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
Prevent object is active or not active and is being active or inactive errors on close
Prevent animator warnings on spawning doors
Removed a ton of PostProcessing effects we're probably not going to use again
Removing some shaders that we're defo not gonna use
MaterialUpgrade boilerplate