branchrust_reboot/main/hdrpcancel
405 Commits over 276 Days - 0.06cph!
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
hdrp ds using wrong appid
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Fixed NRE in IOEntityEditor
Torch light level, fire material emission
Fixed Fog/Dof not working in movie maker/debugcam
Fixed tin foil pubic hair
Air balloon collider fixes
Tuna wall light collider fix
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again
Water splash refract effect materials
Torch ignited material fixes
Fixed player preview crashing game (somehow)
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
HDRP 7.2.0
CopyFromGit.bat (helper for me)
Decal Fixes script (we might have to make this run on all scenes too)
Trace emission
Metal decal fixes
Fixed crazy NRE when missing balloonCollider
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
Fixed wrong sun color in sky renderer
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Disable VR/XR
Updated meta files
Added in latest rp git 63b6c1abdc
RP latest github 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash