33,139 Commits over 4,109 Days - 0.34cph!
removed console.log hack (HTMLMain takes care of this now)
limited html spam to warnings/errors
viewmodel - check that we have an animationEvent before trying to use it in holster
HTMLComponent - check m_View for null before trying to use it
Error message start with hash so they show up uniquely if different but same error message
-some new pickaxe animations
fixed mouse wheel up not going previous
sockets that are both male and female now flipped inside out before receiving a male
fixed up some of the building components - still need working through
added construction parts map
Construction ghost shader/effect - this is shit - lets get something better
Added next/previous key bindings
Added hack so mouse wheel calls next/previous automatically
Can change building parts using next/previous
Added socket icons for easier editing
Now change construction parts with left/right (temporary)
Socket based building system WIP
finished the rest of the animations for the flashlight
Fixed fuckups from last night's commits
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
Cooking/Spoiling now works again
Handle stackable variable properly
Deploying from a stack now doesn't use entire stack
Burnable/Fuel, removed redundant bullshit
Fixed item containers not creating
Made context menus work again
-new flashlight animations
Updated items from newly modular item site - this breaks everything
Fixed command line values not being set
Fixed NREs when calling HTML functions before it's ready
tweaked some of the animation speeds for some of the weapons.