243,040 Commits over 3,898 Days - 2.60cph!
Fixed neon green clovers.
Fixed pixel offset shift on TerrainSplatMap apply
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
[smash_blox] Ball now bounces non-uniformly.
Made TriggerTemperature suck less
Fixed mistake in demo recording logic, fixed SmashBlox demo.
New 3x cheaper pine trees.
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Fixed minor colormap alpha issue
Updated vm bow source anims file
Now working in the 3D arcade unity project again.
Switched over connection to Raknet
Merge branch 'master' of arcade
Refactored the way decor parameters are applied on placement
Fixed possible hang on game host initialization.
[zombies] wall animates being built
Merge branch 'master' of arcade
Possible fix for game host not starting using Mono.
Merge branch 'master' of arcade
Removed temp fix used when trying to get it working on linux.
Bridge mesh placement tweak
Updated cave prefab
Added warehouse monument
Strip RockMaterial component in server builds
FOR FUCK SAKE iteration on modular pieces/ fix seams
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
Added operating system version to miniraven
Network tw33ks
Merge branch 'master' of arcade