243,173 Commits over 3,898 Days - 2.60cph!

10 Years Ago
- Navmesh for island-0002 - Added temporary toggle (GameManager) for mutliple zone spawn testing - Fixed GraphicsOptions Presets not being reset properly on cycle
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
bot
10 Years Ago
VPK Build 216
bot
10 Years Ago
Windows Build 281
10 Years Ago
Updated pistol and grenade world models
10 Years Ago
some animations for the horse (running / idle )
10 Years Ago
Terrain mat.
10 Years Ago
Updated atlas set; atlas gen changes; meta changes
10 Years Ago
Undoing what was supposed to be a shelve
10 Years Ago
lod fix experiments
10 Years Ago
Didn't delete properly
10 Years Ago
Collect protection properties from clothes, scaled by condition
10 Years Ago
Accidentally included
10 Years Ago
Added UA beta, removed GA
10 Years Ago
Fixing rockin' sand
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Item dropping Item actions Fixed selected item display Fixed pickup/drop notices Can eat food and use medicals from belt bar (by pressing number) Fixed a bunch of warnings
10 Years Ago
Fixing some meta changes to expect smoothness, height and specularity in gamma space Updated atlas gen to fix/force import settings on generated atlas textures
10 Years Ago
merge from main, oh boy
10 Years Ago
small refactor
10 Years Ago
placement guide materials
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
- Player's projectiles now travel using the player ship's floor alignment at time of firing, so you can shoot up/down ramps etc without projectiles checking the floor mesh
10 Years Ago
- BaseMovement now caches the floor normal of the floor poly it's above - BaseMovement can now align it's owning BaseEntity to it's current floor mesh normal - CreateLevel now combines any individual Floor meshes into one collision mesh dynamically at runtime
10 Years Ago
Fixed crafting sometimes taking more than it needed Upgraded project to u5rc1
10 Years Ago
Fixed parallax issues
10 Years Ago
Updated rustbuilder for u5rc1
10 Years Ago
Scene file.
10 Years Ago
Terrain mat.
10 Years Ago
wip
10 Years Ago
Name conflict renames
10 Years Ago
Undoing name conflict deletes
10 Years Ago
scene2prefab
10 Years Ago
Lantern check Lantern uses fuel
10 Years Ago
Furnace checked
10 Years Ago
nameconflict files - I may have broke something
10 Years Ago
Building parts names, icons Fingered audioclips
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads
10 Years Ago
Merge from main
10 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
10 Years Ago
Added noise to path width Made bridge cost independent of slope
10 Years Ago
Some wrong itemids
10 Years Ago
Various terrain material tweaks and cleanup.