254,766 Commits over 3,990 Days - 2.66cph!

10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Elvis run now uses the correct movement type and fixed wrong parameter
10 Years Ago
Gimme that water.
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Merge from main.
10 Years Ago
Plastic merge fix.
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
10 Years Ago
Fixed ragdolls floating away from where they were
10 Years Ago
Added cape to scene and textured. Cape in ZBrush scene.
10 Years Ago
Line-up material adjustments. Added cape to Owl.
10 Years Ago
Fixed black beenie skin
10 Years Ago
Elvis updates: New run anims Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
10 Years Ago
Train tracks greybox set road set pivot unfuck
10 Years Ago
Manifest building fix
10 Years Ago
More refactoring
10 Years Ago
- New mission system can now spawn items in random positions from the scriptable object definitions
10 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
10 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
10 Years Ago
More refactoring
10 Years Ago
Fucked off old UI code.
10 Years Ago
- Mission scriptable object/building work
10 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.
10 Years Ago
Roads and pavement greybox set
10 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
10 Years Ago
fixed timer reset
10 Years Ago
Added new explosion
10 Years Ago
unhid test court floor
10 Years Ago
made court area on test court much bigger, changed collision to be bigger, rolling out to other courts
10 Years Ago
Lobby name now stored, started matches should be ignored, camera focuses on correct player
10 Years Ago
Fixed dirt mask uv set
10 Years Ago
Fixed warnings
10 Years Ago
player prefab save
10 Years Ago
Fixed showing PCGamer on menu
10 Years Ago
Reject invalid names
10 Years Ago
Server queries share the gameserver port
10 Years Ago
- Started ScriptableObject tools to move to a better format for creating missions/objectives outside of a scene
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Raw packet sending Cleanup
10 Years Ago
Concrete slabs greybox set
10 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
10 Years Ago
- Start health/shield value can now be set to something other than their max values - Reduced start shield to 2
10 Years Ago
- SaveGame now tracks new health and shield values - Changed a bunch of stuff that used to effect/restore health values
10 Years Ago
WIP char09 assets. Updated Igor texture.
10 Years Ago
Increased broadcast rate
10 Years Ago
Added char09 Owl assets to line-up scene.
10 Years Ago
Removed spec values from materials. Increased fog distance to 60.