254,768 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added char09 Owl assets to line-up scene.
10 Years Ago
Removed spec values from materials. Increased fog distance to 60.
10 Years Ago
making collision bigger on courts
10 Years Ago
Increased distance before which sign.huge.wood is culled
10 Years Ago
Broadcast hit data
10 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
10 Years Ago
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10 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
10 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
10 Years Ago
FOR FUCK SAKE factory prefab and model cleaning/fixing
10 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
10 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
10 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
10 Years Ago
native non-adaptive tonempping renabled until something nice gets configured
10 Years Ago
Fixed Unit.FindClosestNavmeshPosition not working All movement related actions now call the correct SetDestination(Vector3 position, IAction source_action) method to register callbacks Actually fixed the potential crash related to navmesh position sampling
10 Years Ago
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10 Years Ago
editor tinkerin
10 Years Ago
Merge from main.
10 Years Ago
Merge from main.
10 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
10 Years Ago
Gamemanager now has option for specials - temporarily disabled for online
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
10 Years Ago
Deletes
10 Years Ago
Elvis new run anims part 3
10 Years Ago
More cleanup and tweaks Added Skill.Archery and Ability.ShootBow
10 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
10 Years Ago
Organising scripts a bit Skill and Ability boilerplate + editor support Added BehaviourPlan, BehaviourPlanSettings
10 Years Ago
Fixed network owner issue
10 Years Ago
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10 Years Ago
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10 Years Ago
- Added a game progress panel to the title screen
10 Years Ago
Networked inputs
10 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
10 Years Ago
Started on diagnostic and options.
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10 Years Ago
LinuxDS Build 731
10 Years Ago
- Adding mission type name as temporary mission description/story text
10 Years Ago
- The highest area/level reached can now be tracked - Mission select screen now picks a random mission type for the current area/level (only visually atm) and lets you start the level
10 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
10 Years Ago
Added send data modes
10 Years Ago
Some final touches on barrels, for now
bot
10 Years Ago
Linux Build 757
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10 Years Ago
OSX Build 897
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10 Years Ago
Windows Build 618
10 Years Ago
Removed legacy network RPC call, replaced with new transfer
10 Years Ago
Linked ammo and health UI
10 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
10 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
10 Years Ago
transition to network game