243,524 Commits over 3,898 Days - 2.60cph!
Making sure prev added flip normal affects only the terrain material
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
Scene/biome tweaks which should fix loading hang on standalone/steam build
Added missing collision to some prefabs in radtown
fixed barrels being too large
Cherry picked animation changes from animal branch.
fixed bug with the stag running like it's on crack cocaine.
added tired/angry states to the stag.
added flinching for the stag and bear.
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
Added TimeWarnings to NPCAI and RemoteLog.
fixed bug where lootables could become permenantly occupied
Cleaned up RemoteLog fail safes.