243,648 Commits over 3,898 Days - 2.60cph!
bunch of new sound effects for impacts
tweaked new VM rock maps.
Started testing JS stage creation.
Started testing JS stage creation.
Exposed Stage and Entity to bindings generation.
Exposed Stage and Entity to bindings generation.
Fixed void returning method generation and proxy array parameters.
Fixed void returning method generation and proxy array parameters.
Auto generated files are now not overwritten if no update is required.
Auto generated files are now not overwritten if no update is required.
Added struct conversion generation.
Added struct conversion generation.
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Refactored Spawnable / SpawnHandler
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Added alt attack to vm rock source file
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
Added struct binding generation.
Added struct binding generation.
A bunch of speedtrees
(open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
Simple non-SO move to location.
Fixed floor triangle having a square collider (thanks hamiltonfed)
Updated Lidgren
Testing different lerp method for player positions
Server uses auth tickets sent from clients.
Server uses auth tickets sent from clients.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Merge branch 'master' of github.com:Facepunch/arcade
the commit.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
[memory_dungeon] more combat, enemy and weapon hp and death
[memory_dungeon] more combat, enemy and weapon hp and death
added int versions of Min and Max to Mathf
added int versions of Min and Max to Mathf
Fixed underwater fog being slightly visible above water
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Zeroed the testlevel water.
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Fixed proxy method generation.
Fixed proxy method generation.