243,642 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
10 Years Ago
10 Years Ago
New view model rock material added.
10 Years Ago
Fixed player being able to unduck into other colliders
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Implemented basic Bindable proxy instance class generation.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
Reverted some code that was mistakenly staged.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
About to implement Bindable proxy generation.
10 Years Ago
Deleting cfg folder added by Scott
10 Years Ago
Log connections, disconnections with Google
10 Years Ago
10 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
10 Years Ago
Fixing some bugs with detection
10 Years Ago
Adding Google Analytics test
10 Years Ago
updated vm hammer hit anim & added 'strike' anim event
10 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
10 Years Ago
Give items back on cancelling craft Cancel crafting on die
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Refactored the JS game instantiation process.
10 Years Ago
Tweaked underwater effects
10 Years Ago
Fixed sleep inside spectator exploit
10 Years Ago
Fixed hazmat suit making the player invunerable
10 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
10 Years Ago
Fixed physics / metabolism water level being higher than the water plane
10 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
10 Years Ago
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
10 Years Ago
Fixed supply drop not dropping
10 Years Ago
Tweaked underwater fog
10 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
10 Years Ago
Fixed players sometimes spawning inside objects
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Project files are no longer amended if no changes are necessary.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
Added support for single-precision floats in bound members.
10 Years Ago
updated player rock attack to better match timing of viewmodel
10 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
[memory_dungeon] enemies flip back face down after attacking
10 Years Ago
Made ores spawn everywhere (at least for the time being)
10 Years Ago
Just merging these things that seem to want changing :P
10 Years Ago
Terrain shading debug props.
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
10 Years Ago
added an int version of Clamp to Mathf
10 Years Ago
added an int version of Clamp to Mathf