243,199 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Few missing files.
10 Years Ago
Scene stuff for Bill, and started some impact effects.
10 Years Ago
Scene updates
10 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
10 Years Ago
Hide players when they're dead
10 Years Ago
Updated protocol #
10 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
10 Years Ago
Refactoring Added wolf prototype to AI test scene
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10 Years Ago
LinuxDS Build 34
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10 Years Ago
Linux Build 150
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10 Years Ago
Windows Build 76
10 Years Ago
Fixed weapon holdtypes not always updating properly
10 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
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10 Years Ago
LinuxDS Build 32
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10 Years Ago
Linux Build 149
10 Years Ago
LUT for the northern tundra.
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10 Years Ago
Windows Build 75
10 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
10 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
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10 Years Ago
VPK Build 62
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10 Years Ago
LinuxDS Build 30
10 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
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10 Years Ago
Windows Build 74
10 Years Ago
Update steam.inf
10 Years Ago
Fixed not being able to place walls on the edge of foundations
10 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
10 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
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10 Years Ago
LinuxDS Build 28
10 Years Ago
Fixed serverside compile errorz
10 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
10 Years Ago
Minor tweaks & fixes
10 Years Ago
Fixed players turning into trees (string pool fixes)
10 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
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10 Years Ago
Linux Build 146
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10 Years Ago
OSX Build 89
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10 Years Ago
Windows Build 73
10 Years Ago
Reverted model scaling to its old broken behaviour... for now
10 Years Ago
Mo things.
10 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
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10 Years Ago
Linux Build 145
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10 Years Ago
OSX Build 88
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10 Years Ago
Windows Build 72
10 Years Ago
Fixed tabs in RichText selection Removed _restart from blocked concommand list Fixed minor issue in entity parenting
10 Years Ago
Missing mushrooms, some grass stuff.
10 Years Ago
Killing sneaky zombie files.
10 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
10 Years Ago
made some improvements to some of the deer animations ( run / scream / startled )
10 Years Ago
Walls now can't be half hanging off foundations Cleaned up placement guide code Added jitter to invalid building blocks, to try to find suitable place
10 Years Ago
updated skinning on source file
10 Years Ago
Added colliders debug command