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54 Commits over 488 Days - 0.00cph!

17 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
17 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
21 Days Ago
Fixed floating bandages
25 Days Ago
Phrase fix
26 Days Ago
Added TOAST explaining that a handbrake now exists in modular cars Will play a max total of 5 times whenever a player mounts the drivers seat
26 Days Ago
Merge from modular_car_handling_improvements
26 Days Ago
Adjusted steeringwheel lerp Adjsuted a couple of other steering values to match Stopped struggling multiplier applying when a car has a handbrake applied
32 Days Ago
Megre from attackheli_armour_damge
32 Days Ago
Merge from modular_car_handling_improvements
32 Days Ago
Fixed burnout smoke playing when it shouldnt
32 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
33 Days Ago
Merge from modular_car_handling_improvements
33 Days Ago
More tweaks
33 Days Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
34 Days Ago
Added "Keep on target" text to homing launcher UI - Reduced the lock on timer by 30% https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4
35 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
36 Days Ago
Changed beancan max stacksize from 5 > 4
36 Days Ago
Tweaked steering values to make steering feel more responsive (hopefully better with some ping as well) Added first itteration of a drift function, currently uses ctrl to lock the rear wheels https://files.facepunch.com/el-hog/2026/August/23_13-18-PettyDingo.mp4
36 Days Ago
Reduced stack size for: - F1s 5 > 3 - Bee nades 5 > 3 - Flashbangs 5 >3 - Molotovs 5 > 3
37 Days Ago
added Satellite.static.entity
42 Days Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
56 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
2 Months Ago
merge from powergrid
2 Months Ago
Fixed broken LOD on red recycler power indicator
2 Months Ago
- Improved red recycler activation feedback - Ran S2P
2 Months Ago
Merge from gas_station_maintainables
2 Months Ago
Reskinned the garage door
2 Months Ago
Increased stack size 10 > 20
4 Months Ago
Adjust deploy guide of wanted poster 1 again
4 Months Ago
Fixed typo in description
4 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
4 Months Ago
Improved placement of industrial torch on weapon racks
4 Months Ago
Extended smoke signals max height, making them visible from further away Added support for the cargo plane to drop different supply drops
5 Months Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
5 Months Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
5 Months Ago
Added basic UI to supply signal, allowing selection between Default, Resources, Weapons and Med/Food drop types.
5 Months Ago
Allowed binoculars to be placed on weapon racks
6 Months Ago
Adjusted I/O back to where it was previously before downscaling
7 Months Ago
Allow Chinese lanterns to be placed on rock ceilings
7 Months Ago
Added deployed sfx when placing a windturbine
7 Months Ago
Fixed drone deploy guide to face the correct way when clear to place.
8 Months Ago
Recommitting name changes to minigolf deployables
8 Months Ago
Forgot to commit code changes to deployables
8 Months Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
8 Months Ago
Added mini golf course sections as deployables.
8 Months Ago
Added simple player course blocks for mini golf
8 Months Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
10 Months Ago
Adjusted orange deploy guide to not be so bright
1 Year Ago
Added ground watch to ceiling light and Chandelier
1 Year Ago
Allow placement of ceilling lights on rocks