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53 Commits over 488 Days - 0.00cph!

Yesterday
Fixed floating bandages
5 Days Ago
Phrase fix
6 Days Ago
Added TOAST explaining that a handbrake now exists in modular cars Will play a max total of 5 times whenever a player mounts the drivers seat
6 Days Ago
Merge from modular_car_handling_improvements
6 Days Ago
Adjusted steeringwheel lerp Adjsuted a couple of other steering values to match Stopped struggling multiplier applying when a car has a handbrake applied
12 Days Ago
Megre from attackheli_armour_damge
12 Days Ago
Merge from modular_car_handling_improvements
12 Days Ago
Fixed burnout smoke playing when it shouldnt
12 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
13 Days Ago
Merge from modular_car_handling_improvements
13 Days Ago
More tweaks
13 Days Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
14 Days Ago
Added "Keep on target" text to homing launcher UI - Reduced the lock on timer by 30% https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4
14 Days Ago
More suspension/steering/grip tweaks from testing, can be further tweaked after feedback Removed the burnout/launch attempt, wasn't working right Fixed engine revs to use front wheel speed instead of rear (AWD so no difference) Rear wheels now visually lock during a handbrake instead spinning
15 Days Ago
Changed beancan max stacksize from 5 > 4
15 Days Ago
Tweaked steering values to make steering feel more responsive (hopefully better with some ping as well) Added first itteration of a drift function, currently uses ctrl to lock the rear wheels https://files.facepunch.com/el-hog/2026/August/23_13-18-PettyDingo.mp4
16 Days Ago
Reduced stack size for: - F1s 5 > 3 - Bee nades 5 > 3 - Flashbangs 5 >3 - Molotovs 5 > 3
17 Days Ago
added Satellite.static.entity
21 Days Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
35 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
40 Days Ago
merge from powergrid
40 Days Ago
Fixed broken LOD on red recycler power indicator
40 Days Ago
- Improved red recycler activation feedback - Ran S2P
45 Days Ago
Merge from gas_station_maintainables
46 Days Ago
Reskinned the garage door
55 Days Ago
Increased stack size 10 > 20
3 Months Ago
Adjust deploy guide of wanted poster 1 again
3 Months Ago
Fixed typo in description
3 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
4 Months Ago
Improved placement of industrial torch on weapon racks
4 Months Ago
Extended smoke signals max height, making them visible from further away Added support for the cargo plane to drop different supply drops
4 Months Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
4 Months Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
4 Months Ago
Added basic UI to supply signal, allowing selection between Default, Resources, Weapons and Med/Food drop types.
4 Months Ago
Allowed binoculars to be placed on weapon racks
4 Months Ago
Adjusted mortar guidemesh to face the correct way
6 Months Ago
Adjusted I/O back to where it was previously before downscaling
6 Months Ago
Allow Chinese lanterns to be placed on rock ceilings
7 Months Ago
Added deployed sfx when placing a windturbine
7 Months Ago
Fixed drone deploy guide to face the correct way when clear to place.
7 Months Ago
Recommitting name changes to minigolf deployables
7 Months Ago
Forgot to commit code changes to deployables
7 Months Ago
- Update minigolf deploy guides to face the correct way when deploying - Update minigolf files - Updated minigolf deployable names - Added rendered Icons for mini golf deployables
7 Months Ago
Added mini golf course sections as deployables.
7 Months Ago
Added simple player course blocks for mini golf
8 Months Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
10 Months Ago
Adjusted orange deploy guide to not be so bright
1 Year Ago
Added ground watch to ceiling light and Chandelier
1 Year Ago
Allow placement of ceilling lights on rocks
1 Year Ago
Changed wood teas slurp SFX to match other teas