branchrust_reboot/main/indirect_instancing/batch_renderer_group/std_shader_compatcancel
7 Commits over 30 Days - 0.01cph!
Merge from .../batch_renderer_group
Fix terrain.geometryclipmaps not persisting properly
Get Unity to shut up about CBuffer setup (Rust/Standard)
Make some progress getting Rust/Standard to work with BatchRendererGroup
Fix a few shader compilation errors with rare variants
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)