userFelixcancel
reporust_rebootcancel

735 Commits over 608 Days - 0.05cph!

3 Days Ago
Fill motion vector command buffer
3 Days Ago
Setup motion vector pass (doesn't draw anything yet)
4 Days Ago
Make the RRP toggle a saved ConVar
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Add blue noise dithering (but don't use it yet)
6 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
10 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
11 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Fix compile error (UnityToolbarExtender)
13 Days Ago
Merge from indirect_instancing (main)
13 Days Ago
Merge from main
14 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
17 Days Ago
Fix shader error
17 Days Ago
Merge from indirect_instancing
17 Days Ago
Merge from main
17 Days Ago
Merge from std_shader_compat
17 Days Ago
Add some notes about newly added .cginc files and why they are there.
17 Days Ago
17 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
18 Days Ago
Merge from batch_renderer_group
18 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
18 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
18 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
18 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
18 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
19 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
19 Days Ago
Stop using material mapping
20 Days Ago
Merge from .../batch_renderer_group
27 Days Ago
Use MinimalBatchRendererGroup shader
27 Days Ago
RRP: Add MinimalBatchRendererGroup shader
27 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
31 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
31 Days Ago
Use full path when loading workshop bundles
31 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
31 Days Ago
Merge from /indirect_instancing
31 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
31 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
34 Days Ago
Rebase on main
34 Days Ago
Rebase on main
34 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
36 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
41 Days Ago
Explicitly request linear colours for R and RG render targets
41 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
44 Days Ago
Use absolute path when downloading world
46 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
46 Days Ago
RRP: Add some DOTS support to Lit vertex shader
46 Days Ago
Clean up InstanceCreationInfo.material
46 Days Ago
Set debug labels for indirect instancing buffers
53 Days Ago
Rebase on /main
54 Days Ago
Fix terrain.geometryclipmaps not persisting properly