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742 Commits over 638 Days - 0.05cph!

4 Days Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
7 Days Ago
Hook up FXAA to UI settings
7 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
7 Days Ago
Actually apply jittered projection matrix to camera
10 Days Ago
Fix wrong motion vector results from alpha-clipped materials
10 Days Ago
Restore TAA history weight attenuation from high velocity
11 Days Ago
Add TAA implementation
12 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
12 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
12 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
12 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
12 Days Ago
Unify motion vector colour format preferences
12 Days Ago
Use AddRasterPass for motion vectors
12 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
17 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
17 Days Ago
Hook up motion blur settings to the volume component
17 Days Ago
Allow water motion vector pass to be culled
17 Days Ago
Refine motion vector pass dependencies
17 Days Ago
Use a preference list for motion vector texture formats
17 Days Ago
Implement multi-pass motion blur to match BiRP
17 Days Ago
Fix motion vector global texture name to match BiRP
17 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
18 Days Ago
Port viewmodel motion vector pass to RRP
19 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
19 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
19 Days Ago
Remove custom motion vector pass from standard shader
20 Days Ago
Add volume component for motion blur (2)
20 Days Ago
Add volume component for motion blur
20 Days Ago
Fix motion vectors from skinned meshes
21 Days Ago
Fix foliage rendering with camera motion blur
24 Days Ago
Disable motion blur because it's still a little broken
24 Days Ago
Add a simple motion blur implementation
24 Days Ago
Use the new UnsafePass API for the motion vector pass
24 Days Ago
Set correct motion vector shader in RRP settings
25 Days Ago
Implement camera motion vectors
25 Days Ago
Set up (empty) camera motion vector pass
25 Days Ago
Fix per-object motion vector pass
26 Days Ago
Add basic object motion vector shader (WIP)
26 Days Ago
Prepare camera motion vector pass
27 Days Ago
Remove duplicate line
27 Days Ago
Fix deploy guide not rendering when in a map without water
32 Days Ago
Fill motion vector command buffer
32 Days Ago
Setup motion vector pass (doesn't draw anything yet)
33 Days Ago
Make the RRP toggle a saved ConVar
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Add blue noise dithering (but don't use it yet)
34 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
38 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
40 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Fix compile error (UnityToolbarExtender)