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723 Commits over 577 Days - 0.05cph!

3 Days Ago
Fix shader error
3 Days Ago
Merge from indirect_instancing
3 Days Ago
Merge from main
3 Days Ago
Merge from std_shader_compat
3 Days Ago
Add some notes about newly added .cginc files and why they are there.
3 Days Ago
3 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
3 Days Ago
Merge from batch_renderer_group
3 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
4 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
4 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
4 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
4 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
4 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
4 Days Ago
Stop using material mapping
6 Days Ago
Merge from .../batch_renderer_group
13 Days Ago
Use MinimalBatchRendererGroup shader
13 Days Ago
RRP: Add MinimalBatchRendererGroup shader
13 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
17 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
17 Days Ago
Use full path when loading workshop bundles
17 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
17 Days Ago
Merge from /indirect_instancing
17 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
17 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
20 Days Ago
Rebase on main
20 Days Ago
Rebase on main
20 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
22 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
27 Days Ago
Explicitly request linear colours for R and RG render targets
27 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
30 Days Ago
Use absolute path when downloading world
32 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
32 Days Ago
RRP: Add some DOTS support to Lit vertex shader
32 Days Ago
Clean up InstanceCreationInfo.material
32 Days Ago
Set debug labels for indirect instancing buffers
39 Days Ago
Rebase on /main
40 Days Ago
Fix terrain.geometryclipmaps not persisting properly
40 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
42 Days Ago
Rebase on /main
42 Days Ago
Subtract mesh changes to prevent conflicts
52 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
53 Days Ago
Fix a few shader compilation errors with rare variants
53 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
54 Days Ago
Remove conflicting shader directory
54 Days Ago
Fix shader errors
54 Days Ago
Set up layer structure in new prototype shader
54 Days Ago
Split StandardLayers into types and functions
54 Days Ago
Cherry-pick new standard shader prototype