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783 Commits over 669 Days - 0.05cph!

5 Days Ago
Speculative crash fix: Clamp instance index in terrain hole shader
10 Days Ago
Use a NativeArray for lightShadowData
10 Days Ago
Zero-initialise _GlobalMipBias
11 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
11 Days Ago
Remove string interpolation from BlurOptimizedPass
11 Days Ago
Avoid delegate allocations in SSAOApplyPass
11 Days Ago
Elimitate GC allocation in terrain depth pre-pass
11 Days Ago
Fix Forward+ error spam
11 Days Ago
Add a null-check for renderer feature component creation
11 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
11 Days Ago
Add more profiler instrumentation
12 Days Ago
Always log render graph exceptions
12 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
12 Days Ago
Add ProfilerMarkers to all built-in RRP passes
12 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
13 Days Ago
Make Rust/Standard SRP-Batcher compatible
13 Days Ago
Remove _RRP multi_compile keyword
13 Days Ago
Re-add _UsingRRP dynamic branch
33 Days Ago
Add an assertion to catch rare error spam from WaterCamera
34 Days Ago
Remove obsolete potato subshaders to reclaim memory
35 Days Ago
Add some profiler intstrumentation
35 Days Ago
Merge from /main/global_mip_bias
35 Days Ago
Rebase on /main
38 Days Ago
Cherry-pick global_mip_bias onto render_pipeline_testing
38 Days Ago
Fix shader error in Core/Skin
38 Days Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
38 Days Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
38 Days Ago
Add an RRP quality level to prevent shader variant stripping
39 Days Ago
Remove old slow mip map bias code
39 Days Ago
Apply additional mip map bias when upscaling (DLSS)
39 Days Ago
Set _GlobalMipBias automatically from ConVar
39 Days Ago
Set up shaders to use _GlobalMipBias uniform
40 Days Ago
Prevent error spam about _EnvVolumeBuffer
40 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
40 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
40 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
40 Days Ago
Remove _UsingRRP dynamic branch
40 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
40 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
41 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
41 Days Ago
46 Days Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
49 Days Ago
Hook up FXAA to UI settings
49 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
49 Days Ago
Actually apply jittered projection matrix to camera
52 Days Ago
Fix wrong motion vector results from alpha-clipped materials
52 Days Ago
Restore TAA history weight attenuation from high velocity
53 Days Ago
Add TAA implementation
54 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
54 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)