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782 Commits over 669 Days - 0.05cph!

3 Days Ago
Use a NativeArray for lightShadowData
3 Days Ago
Zero-initialise _GlobalMipBias
4 Days Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
4 Days Ago
Remove string interpolation from BlurOptimizedPass
4 Days Ago
Avoid delegate allocations in SSAOApplyPass
4 Days Ago
Elimitate GC allocation in terrain depth pre-pass
4 Days Ago
Fix Forward+ error spam
4 Days Ago
Add a null-check for renderer feature component creation
4 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
4 Days Ago
Add more profiler instrumentation
5 Days Ago
Always log render graph exceptions
5 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
5 Days Ago
Add ProfilerMarkers to all built-in RRP passes
5 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
6 Days Ago
Make Rust/Standard SRP-Batcher compatible
6 Days Ago
Remove _RRP multi_compile keyword
6 Days Ago
Re-add _UsingRRP dynamic branch
26 Days Ago
Add an assertion to catch rare error spam from WaterCamera
27 Days Ago
Remove obsolete potato subshaders to reclaim memory
28 Days Ago
Add some profiler intstrumentation
28 Days Ago
Merge from /main/global_mip_bias
28 Days Ago
Rebase on /main
31 Days Ago
Cherry-pick global_mip_bias onto render_pipeline_testing
31 Days Ago
Fix shader error in Core/Skin
31 Days Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
31 Days Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
31 Days Ago
Add an RRP quality level to prevent shader variant stripping
32 Days Ago
Remove old slow mip map bias code
32 Days Ago
Apply additional mip map bias when upscaling (DLSS)
32 Days Ago
Set _GlobalMipBias automatically from ConVar
32 Days Ago
Set up shaders to use _GlobalMipBias uniform
33 Days Ago
Prevent error spam about _EnvVolumeBuffer
33 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
33 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
33 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
33 Days Ago
Remove _UsingRRP dynamic branch
33 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
33 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
34 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
34 Days Ago
39 Days Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
42 Days Ago
Hook up FXAA to UI settings
42 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
42 Days Ago
Actually apply jittered projection matrix to camera
45 Days Ago
Fix wrong motion vector results from alpha-clipped materials
45 Days Ago
Restore TAA history weight attenuation from high velocity
46 Days Ago
Add TAA implementation
47 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
47 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
47 Days Ago
Add motion blur settings on the pipeline asset and the camera settings