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729 Commits over 577 Days - 0.05cph!

3 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
4 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Fix compile error (UnityToolbarExtender)
6 Days Ago
Merge from indirect_instancing (main)
6 Days Ago
Merge from main
7 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
10 Days Ago
Fix shader error
10 Days Ago
Merge from indirect_instancing
10 Days Ago
Merge from main
10 Days Ago
Merge from std_shader_compat
10 Days Ago
Add some notes about newly added .cginc files and why they are there.
10 Days Ago
10 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
10 Days Ago
Merge from batch_renderer_group
10 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
11 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
11 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
11 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
11 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
11 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
11 Days Ago
Stop using material mapping
13 Days Ago
Merge from .../batch_renderer_group
20 Days Ago
Use MinimalBatchRendererGroup shader
20 Days Ago
RRP: Add MinimalBatchRendererGroup shader
20 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
24 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
24 Days Ago
Use full path when loading workshop bundles
24 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
24 Days Ago
Merge from /indirect_instancing
24 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
24 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
27 Days Ago
Rebase on main
27 Days Ago
Rebase on main
27 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
29 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
34 Days Ago
Explicitly request linear colours for R and RG render targets
34 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
37 Days Ago
Use absolute path when downloading world
39 Days Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
39 Days Ago
RRP: Add some DOTS support to Lit vertex shader
39 Days Ago
Clean up InstanceCreationInfo.material
39 Days Ago
Set debug labels for indirect instancing buffers
46 Days Ago
Rebase on /main
47 Days Ago
Fix terrain.geometryclipmaps not persisting properly
47 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
49 Days Ago
Rebase on /main
49 Days Ago
Subtract mesh changes to prevent conflicts
59 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Months Ago
Fix a few shader compilation errors with rare variants