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738 Commits over 608 Days - 0.05cph!

2 Days Ago
Fix wrong motion vector results from alpha-clipped materials
2 Days Ago
Restore TAA history weight attenuation from high velocity
3 Days Ago
Add TAA implementation
4 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
4 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
4 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
5 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
5 Days Ago
Unify motion vector colour format preferences
5 Days Ago
Use AddRasterPass for motion vectors
5 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
9 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
9 Days Ago
Hook up motion blur settings to the volume component
10 Days Ago
Allow water motion vector pass to be culled
10 Days Ago
Refine motion vector pass dependencies
10 Days Ago
Use a preference list for motion vector texture formats
10 Days Ago
Implement multi-pass motion blur to match BiRP
10 Days Ago
Fix motion vector global texture name to match BiRP
10 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
11 Days Ago
Port viewmodel motion vector pass to RRP
11 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
12 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
12 Days Ago
Remove custom motion vector pass from standard shader
13 Days Ago
Add volume component for motion blur (2)
13 Days Ago
Add volume component for motion blur
13 Days Ago
Fix motion vectors from skinned meshes
14 Days Ago
Fix foliage rendering with camera motion blur
17 Days Ago
Disable motion blur because it's still a little broken
17 Days Ago
Add a simple motion blur implementation
17 Days Ago
Use the new UnsafePass API for the motion vector pass
17 Days Ago
Set correct motion vector shader in RRP settings
17 Days Ago
Implement camera motion vectors
17 Days Ago
Set up (empty) camera motion vector pass
17 Days Ago
Fix per-object motion vector pass
18 Days Ago
Add basic object motion vector shader (WIP)
19 Days Ago
Prepare camera motion vector pass
20 Days Ago
Remove duplicate line
20 Days Ago
Fix deploy guide not rendering when in a map without water
24 Days Ago
Fill motion vector command buffer
24 Days Ago
Setup motion vector pass (doesn't draw anything yet)
25 Days Ago
Make the RRP toggle a saved ConVar
25 Days Ago
Merge from render_pipeline_testing
26 Days Ago
Add blue noise dithering (but don't use it yet)
27 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
31 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
33 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Fix compile error (UnityToolbarExtender)
34 Days Ago
Merge from indirect_instancing (main)
34 Days Ago
Merge from main
35 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
38 Days Ago
Fix shader error