193,817 Commits over 4,079 Days - 1.98cph!
Unit items debug collates items by Id
Fixed projectiles not being dropped properly
Fixed combat component usage of UnitView.FaceTarget
Merged linking from source_posix_base.vpc
Merged proper togl linking for OSX in appframework/launcher/shaderapidx9 VPC scripts, might work
UnitAttachmentsEditor fixes and cleanup
Fixed AP data for arrow
Remove libtogl.dylib from repo
-Wno-inconsistent-missing-override for clang builds
Improved combat projectile handling
Fixed AttackUnit action callback NRE, removed stupid code in Tick
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
rocket decals, decal textures, backup
Fixed missing key error in DecisionMaker.ModuleIsValid
New map scales with truck speed
Added mini map background
Testing hack fix for eye adapatation NRE
Create instance of grass material at runtime to avoid local changes
Move windows scripts in to win32 dir
Updated map mode switching
Added scale
some improvement to combat anims maybe
VPC: Added VCPROJ Solution GUID for VS2017 projects
Run premake before building dependants
VPC: Update fmtstr, remove perforce stuff, builds with VS2017
Set player name labels to match the NPC ones
NPC names set and synced to clients
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
Updates post pro stack from github
Updated ASE
Removed DX9 and Vulkan support
Disabled DX9 target platforms for all ASE shaders
Fixed a tiny pink shell in the SMG viewmodel
Fixed pink SMG magazine in first person
▄ ▊▋▅ █▄▋▊█ ▉▍▄▄▆▉ ▍█▄▅▆ -> ▇▄▉▉▇▌▊▍▍▄ ▇▆▇▍▋