193,826 Commits over 4,079 Days - 1.98cph!
null check in CookCookableItem.End
Cleaning up various behaviour filters
Conversation topics work.
ISteamUGC addon mounting and downloading
Simplified Intentions; no longer derive child types, pass target blackboard key in constructor
Fixed priority being added to goal plan scores
Fixed Combat.OnDroppedItem setting a new current weapon when it shouldn't
Splat enum rename, decor spawn tweaks
Fixed decor spawns not spawning more than one population
Biome materials support darkening relative to synced splat colors
bow anim fires forward now
reverting disabling ragdolls on game start
Can change map icon size
Added rotation option
dropbox version 2: model/material/textures/lods/gibs
Changed tip text formatting.
Few more tips.
Added space bar shortcut for emote menu
Simpler label system. Should've done this originally.
Some label jankiness reduction
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
Fix LuaJIT optimization flag on Windows builds
Decor + Grass spawn editor improvements
Fixing weather lerps, added randomisation to wind strength, removed "windy" weather type
Spawn populations use a new weighted wrapper type, can define normal alignment per object/entity
Fixed Animation null key error
More controller movement stuff
Added aperture, focal length and kernel size controls for DynamicDOF in free camera mode
More movement controls stuff
Basic gamepad unit movement controls
LightCube_t copies full input data properly
GitSync - Small error fix for properties & html js error fix
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
Remove testing branch's Steamworks scripts
Minor optimisations in Effects, Animation and Agent+Behaviour.
Merge toolset changes (VS2017, GCC4.8, clang) w/ C++11
Upload both linux libawesomium binaries to Steam (why are there two?)
Fixed Blackboard.Copy not correctly setting values for some keys (entity components)
Fixed AI debugger not working after leaving playmode