193,808 Commits over 4,079 Days - 1.98cph!
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
autoturret think fix (again)
mailbox deployment tightened up
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Force workshop skin assets to textures.content
Biome mat lib splat sync validation
Rock/stone mat consistency
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Merge build info and other performance metrics into Before.UI.PerformanceWidget
Windows build scripts use VS2017 Community if its available
vector camera motion thing
GPS works on both large and small maps
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...also BillboardRenderer
...and ParticleSystemRenderer as well
Skip particle renderers when finding missing materials (they're weird)
Added Tools/Find/Missing Materials
Don't attempt to batch stuff when their material is null
Facepunch base project stuff
remove debris when clearing boardview
BiomeMaterialObject updates material params in editor
explosion debug test now limited to editor
Large mode for new map
Remove markers on object destroy
Moved ripple/scorch stuff to BoardView
Unit death now triggers it
Cleanup, tile position fix for multiple ripples
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
decals move with tiles, rigidbody tiles, more ripple tests
Can only place tool cupboard on constructions
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Added random name generator. Not actually used yet.
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates