193,772 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merged with networkuser branch
8 Years Ago
Updated proto
8 Years Ago
source
8 Years Ago
look poses for animals
8 Years Ago
Renamed all variables that I could see.
8 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
8 Years Ago
Renamed scripts
8 Years Ago
Explosions leave tile scorch decals
8 Years Ago
- UDM filtering profile hooks - Weather FX and sound fixes/improvements - Added Storm weather, lightning FX via new RandomFXSpawner (WIP) - Audio manager pooling stores default reference source for each type and sets common values to default when returned to pool - Added Navigation debug logs
8 Years Ago
Windows: _HAS_EXCEPTIONS=0
8 Years Ago
Cupboard has same protection properties as a wooden door
8 Years Ago
remove turning
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
8 Years Ago
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8 Years Ago
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8 Years Ago
Renamed CreateThreadPool/DestroyThreadPool to avoid symbol name collision with macOS Carbon
8 Years Ago
fixed crouch animations floating above ground
8 Years Ago
Fixed weird character hovering on player_motor bug
8 Years Ago
wip
8 Years Ago
wip
8 Years Ago
OSX builds use clang w/ C++11
8 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
8 Years Ago
False -> nullptr in a bunch of places (clang complains)
8 Years Ago
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8 Years Ago
wip neighbour tile ring functions
8 Years Ago
progress
8 Years Ago
Added and now call SetScorched() on the TileView.cs of tiles that units explode on, ready to set scorched stuff
8 Years Ago
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
8 Years Ago
wip
8 Years Ago
- Fixed bad rotations from SetDestination face target call - Fixed wood log attachment offsets - Improved fire FX
8 Years Ago
Added skybox during test mode
8 Years Ago
TribeActivity creation tidy up
8 Years Ago
PlayerProgression AI unlock activity tweak
8 Years Ago
UnitSpawner no longer abstract because unity was triggered
8 Years Ago
tribe combat activity now has a creator and thus triggers the trigger correctly
8 Years Ago
southwest
8 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
8 Years Ago
Activity data retrieved after creation, not in base constructor
8 Years Ago
Fixed missing data in Activity
8 Years Ago
Fixed shitty activity data mapping stuff
8 Years Ago
Various Activity related refucktoring Fixed Combat.OnFlagRemoved not actually checking the fucking flag like a prick
8 Years Ago
Rocket factory / broken windows / interior polish / backup
8 Years Ago
Added streakCounter to PlayerRecord protobuf Server now tracks player streak stat
8 Years Ago
Preprocessing fix
8 Years Ago
Player instigated behaviour only overrides autonomous behaviour
8 Years Ago
Combat State added to debug
8 Years Ago
- Fixed GoalPlanVariant.IsPlayerInstigated not being properly set - Agent.TrySetCurrentGoalPlanVariant considers player instigation equal to player commanded (break active behaviour if the incoming GPV is either, skip score comparison)