199,179 Commits over 4,140 Days - 2.00cph!
new terrain stones texture set
Tree quality slider for the main menu performance options panel
Convar graphics.lodbias is deprecated
AntiHack player damage verification is enabled by default
Ocean material update (foam noise)
Merge from water2.8 (shore foam)
merge from main (foam\o/)
Fixed tree skins missing from asset bundles
FOR FUCK SAKE removing unused plasma projectile
FOR FUCK SAKE player plasma projectile (should appear in a better position)
!A wip UI mockup test psd/ma file
Try to fix Awesomium on OSX
Automated Windows Build #98
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Automated Linux DS Build #98
Developer tools for the F1 panel
Automated Windows Build #99
daily progress backup
ocean and river tweaks
Changed how light transmission in Rust/Standard BRDF works; should work with general cases now (e.g. semi opaque crystals, ice); needs a shader or a layer, however
Fixed/improved speedtree shader transmission
Automated Linux DS Build #99
RustBuilder uses Unity 5.2.4f1 (UI memory leak fix!)
terrain and rock materials fixes
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added new wounded animation for being shot in the head from behind; improved the look up/down animations for all of the weapons; added/tweaked some new flinch animations
added code to detect if player is shot from behind --> play appropriate flinch animation
terrain and rock biomes colours wip
Automated Linux Build #100
Automated Windows Build #100
Automated Linux DS Build #100
Extra Loading/Menu alpha cutoff transitions to test out.
Pickaxe & Salvaged hammer now throwable
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most xmas stuff
presents work and are unwrappable
presents are upgradable
all present loot tables (small, mid, large)
stockings work, respawn some small items for you
gift boxes spawn in the world at set intervals
added pookie bear comfort
million other things