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Automated Windows Build #685
WIP carry unit action
Ragdoll toggle also changes animator culling mode to fix weird sleeping crap
Chromium ignores F1->F12 keys and runs their key bindings
changed pose of isBeingCarried so its probably not as bad without offset
Physics and weight data consistency, unit view rigidbody settings fuckery
Morale threat map calc ignores dead units
Stats component disabled on unit death
Fixed game staying paused when building placement is cancelled
Debug spawner spawns items with some more Y offset
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
Fixed campfire not taking fuel
Fixed portraits for disabled/dead units matching rotation of ragolls
Unit animation disabled after death
Pause time during building placement
Merge from attachments branch
Attachable book keeping, events
Fixed player controller issues
Automated Windows Build #684
Automated Linux DS Build #684
Automated Linux Build #684
Don't save r_eye* convars over sessions
Better dead people tooltips
Fixed player controller not clearing radial command buffers properly
Entity description only runs through enabled components
TickableEntity only ticks enabled components
More player controller crap
PlayerController supports smartobjects on units
Cleaned up DSE utility EvaluateConditions method so that we correctly set the "hide from UI" out bool when we don't get our desired result
Automated Windows Build #683
Human + deer corpse data, butcher skill def
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
Attachable, SmartObject and Dispenser are default components for all Units
Units no longer create items to represent their carcass upon death. Refactored all the things. (WIP)
Automated Windows Build #682
Automated Linux Build #682
Viewmodels can no longer have a negative FOV when zooming in
Automated Windows Build #681
Automated Linux DS Build #681
Automated Linux Build #681
Added a second parameter to WeaponEquip - the player
Removed attachable functionality from Items and put it in the Attachable EntityComponent