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Merge trunk latest into Drug Sell Zone branch
Bear improvements.
Scene stuff.
Better movement/spacing logic for parties
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
Scene stufff
Layer fixes
Torchlight prefab and fx
Cleaned up and refactored a lot of the new party/collection management logic
Less terrain blend stretching
Cobbles don't sound like gravel.
Swapped fine gravel splat for cobblestone
Dragon behaviour and materials
Add input.SelectWeapon( wep )
Some hobgoblin AI and material polish.
Underped skeleton npc behaviour
Some better class naming for central ai systems
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
Some basic logic for party combat, still pretty janky
Scene stuff. Prefab tweaks.
Ground texture scan branch
reputation system baseline, ui bits
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust
Instancing on city assets.
No barnacles on the larger shore rocks.
cleaned up shader some more
made weather wind lerp happen sooner so people can see the nice wind shader quicker