193,491 Commits over 4,079 Days - 1.98cph!
OnValidate for porting PhysicalParameters to AttachableParameters
Merge from main
Item settings editor cleanup
Added classes for an Attachable Component
Automated Windows Build #680
Automated Linux DS Build #680
Automated Linux Build #680
merge /main/chromium, probably builds
Remove window.print on V8 context creation
UnitAttachments support for attaching all Entities WIP
Cleanup
No more blocking code when destroying Chromium panel
Chromium panel creation is non-blocking
CEF runs in its own thread - lots of cleanup to do
Fixed PersistedEntityData missing a ProtoInclude for Hint.PersistedHintData
Removed some placeholder effects
Added missing actions assets from last commit
Human tooltips prioritise critical effects
Agent disabling when people are disabled or dead
Added ToggleUnitRagdoll Action
Added some Disabled Unit flag gating to Senses, Agent
Fixed ECS ticking disabled components
UnitFlags events are now 2 separate events for setting and removal
Decreased sitting by fire momentum drain rate
Fixed InteractionPosition.CheckIfBlocked using incorrect layer mask
Shelter goal scoring groups, data save
DecisionScoreEvaluators now hold a list of ConsiderationGroups, groups are all evaluated with the best being used in the score
Touched every asset holding a DSE
island01 tweaks
build settings
Fixed two potential NREs in PlayerController
Removed checks for SmartObject component in UnitDecisionMaker target filtering
Shelter module is gated by Sheltered flag
Hints no longer collider with all the things
steps towards SmartObject not being a requirement for DM
Fixed cui debug
Fixed cui nre on deletion
Fixed itemicon scaling
Fixed itemicon drag overlay
Automated Windows Build #679
Automated Linux DS Build #679
Automated Linux Build #679
Weapon.IsScripted no longer returns no value and returns false instead
Back to 30fps
Disable WebGL (can't use it with gpu rendering disabled anyway)
Added Hints entity type, creator and some AI to find interior hints
Fixed Start Game button having wrong size to what it used to be
camera exiting cave is snappy now
(hopefully) fixed tilt calculation for exiting cave
Added some recommended command line params that make input lag 100x better