193,495 Commits over 4,079 Days - 1.98cph!
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid
Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling
Survival game mode shit, starting starts moved to the game mode def, added some randomisation
Testbox things
Automated Windows Build #690
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #689
Automated Linux Build #689
Automated Windows Build #688
Better support for long language translated strings in New Game menu
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Stat Simulators as DataParameters WIP
reworked some ai/attack helper functions. Fixed AI trying to attack to the direct unit tile when it should be a splash tile
Automated Windows Build #10
Automated Windows Build #687
Automated Linux Build #10
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Added fear manipulator tick simulator
FOR FUCK SAKE tweak tile shader
Fixed retarded removal bug in Senses
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
ConditionUtility consistency
better placement of being carried anim
Dead flag checks on interiors and unit collections
Disabled Unit/Unit physics collisions
Portrait widgets material instancing fixes
DropUnit action calls EnableRagdoll
Unit carrying / attachable progress
Added scared and not scared effects
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
Automated Windows Build #686