branchrust_reboot/main/MonumentBlockerscancel
13 Commits over 0 Days - Infinitycph!
Merge from main - may need to rerun manifest
Collision for individual stages in barricades. Deleted obsolete prefab.
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
Gibs and LODs for heavy barricades. Plugged into entity setup.
Pretend gibs for barricade blocker, update to mani
industrial barricades - test prefab setup, temp gibs for testing, mani update
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
Prefab and COL for first, undamaged state of industrial barricade
Merge from apartment complex to bring work over