userhannah.wattscancel
reporust_rebootcancel

671 Commits over 669 Days - 0.04cph!

Yesterday
Added in monument blockers blockouts and folders
Yesterday
Merge from main
Yesterday
Merge from main to monument blockers branch to update it
Yesterday
Fixed LOD states in mannequin hide poncho
4 Days Ago
Manifest update for apartment stool
4 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
4 Days Ago
Set dressing in large apartment
5 Days Ago
Fixed missing face from Rentable Shop F exterior
5 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
9 Days Ago
s2p on floating city scenes due to new mannequin changes
9 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
9 Days Ago
First pass of rotten trim blends for apartments
10 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
10 Days Ago
Collision for large apartment
10 Days Ago
Merge from main
10 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
11 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
11 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
12 Days Ago
Ripped carpet decals for interior
13 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
13 Days Ago
penthouse decals cont
13 Days Ago
Penthouse apartment edge decals and remaining wall textures
13 Days Ago
Merge from main
16 Days Ago
Fixed transforms on playground assets and prefabbed up
16 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
19 Days Ago
blockout playground models from yesterday
20 Days Ago
Merge from main
20 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
20 Days Ago
Submitting large apartment work I forgot to submit on fri night
22 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
23 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
23 Days Ago
Merge from main
24 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
31 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
31 Days Ago
More work on kitchen lino for penthouse apartment
32 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
34 Days Ago
Added tint mask for apartment trims
34 Days Ago
penthouse apartment plaster WIP
37 Days Ago
Apartment penthouse brick walls - WIP and material exploration
37 Days Ago
missed couple of texture files
37 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
37 Days Ago
Hooked kiosk poster sign textures back up
37 Days Ago
Removed obsolete kiosk blockouts
38 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
39 Days Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
39 Days Ago
merge from main
40 Days Ago
Merge from main
46 Days Ago
Shutter A collision and LODs
46 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
47 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.