181 Commits over 274 Days - 0.03cph!
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
Removing obsolete jungle ruins cell top meshes
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
Rehooked up missing col mesh from ruin piece
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
Missed a commit - darkened piper nigrum albedo layer slightly.
Tapered corner pieces of piper nigrum. Added final translucency.
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
Switched piper nigrum pieces to Tree Layer
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
Visual fixes to jungle concrete walkway kit
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
Added final COL and LODs for big zigg
Fix for sfx movement colliders on piper nigrum radial pieces
Visual bug fixes to Big Zigg
Feedback changes to piper nigrum kit
Added thinner diamater radial piper nigrum kit pieces
Put some missing vine kits in scene
Continuing work on piper nigrum vines
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
Prefabbed up vines kits made so far. Added to asset gym.
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
More polish fixes on big zigg
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
Continuing WIP of lil zig
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
Added additional rubble kit pieces
Committing missing foliage meta
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
Swapped rock prefabs for set-dressing versions in zigg scene
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
Custom vents for zigg exterior
Adding details to zigg bamboo stair piece
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
Interior set dressing, tweaks to floor material in zigg scene
Continuing work on zigg scene