userhannah.wattscancel
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681 Commits over 700 Days - 0.04cph!

Yesterday
merge from main
Yesterday
Pretend gibs for barricade blocker, update to mani
Yesterday
industrial barricades - test prefab setup, temp gibs for testing, mani update
3 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
3 Days Ago
Merge from main
3 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
3 Days Ago
Merge from apartment complex to bring work over
3 Days Ago
WIP on industrial barricades before switching branches
4 Days Ago
Static version of industrial barricade for material checking
4 Days Ago
Quick fixes to playground assets
8 Days Ago
Added in monument blockers blockouts and folders
8 Days Ago
Merge from main
8 Days Ago
Merge from main to monument blockers branch to update it
8 Days Ago
Fixed LOD states in mannequin hide poncho
10 Days Ago
Manifest update for apartment stool
10 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
10 Days Ago
Set dressing in large apartment
11 Days Ago
Fixed missing face from Rentable Shop F exterior
11 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
15 Days Ago
s2p on floating city scenes due to new mannequin changes
15 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
15 Days Ago
First pass of rotten trim blends for apartments
16 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
16 Days Ago
Collision for large apartment
16 Days Ago
Merge from main
16 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
17 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
17 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
18 Days Ago
Ripped carpet decals for interior
19 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
19 Days Ago
penthouse decals cont
19 Days Ago
Penthouse apartment edge decals and remaining wall textures
19 Days Ago
Merge from main
22 Days Ago
Fixed transforms on playground assets and prefabbed up
22 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
25 Days Ago
blockout playground models from yesterday
26 Days Ago
Merge from main
26 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
26 Days Ago
Submitting large apartment work I forgot to submit on fri night
29 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
29 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
29 Days Ago
Merge from main
30 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
37 Days Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
37 Days Ago
More work on kitchen lino for penthouse apartment
38 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
40 Days Ago
Added tint mask for apartment trims
40 Days Ago
penthouse apartment plaster WIP
43 Days Ago
Apartment penthouse brick walls - WIP and material exploration
43 Days Ago
missed couple of texture files