userhannah.wattscancel
reporust_rebootcancel

521 Commits over 549 Days - 0.04cph!

2 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
3 Days Ago
Adjusted safezone params to be max depth
3 Days Ago
frameless canvases - moved tape outwards to improve tiling
3 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
3 Days Ago
Added XS frameless canvas, ran manifest
6 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
6 Days Ago
param changes to stone component box corpse, reran manifest
6 Days Ago
stone box gibs corpse WIP
6 Days Ago
Added gibs for stone component box
7 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
7 Days Ago
merge from main
9 Days Ago
Updated model and textures for stone component box
10 Days Ago
merge from main
11 Days Ago
Merge from main
12 Days Ago
merge from main
14 Days Ago
merge from main
16 Days Ago
paintable fixes (???) to paintable reactive target
16 Days Ago
Fixed an oversize gib in explosives box
17 Days Ago
Merge from main
18 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
18 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
18 Days Ago
merge from main
18 Days Ago
stone component blockout WIP
19 Days Ago
merge from main
20 Days Ago
Merge from main
20 Days Ago
Fixed slightly floating crate on docks
20 Days Ago
Hooked up missing canvas materials
20 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
21 Days Ago
Corpse setup for scrap component box
37 Days Ago
Added gibs for scrap box
38 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
38 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
39 Days Ago
Balanced darkness of metals in scrap component box
39 Days Ago
Updated textures and model for scrap component box
39 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
46 Days Ago
missed some bolts
46 Days Ago
LOD0 of scrap component box
55 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
55 Days Ago
Moved floating rubble in FC1 that prevented boat docking
55 Days Ago
Added purple light material variant and applied to light props in supplies barge
55 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
56 Days Ago
Fixed paint texture res on Artist Canvas S
56 Days Ago
Last minute UV cleanup on canvases
58 Days Ago
Missed tape on canvas M
58 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
58 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
58 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
59 Days Ago
Heavily simplified food market barge (top section) collision
59 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
59 Days Ago
Merge from parent