367 Commits over 427 Days - 0.04cph!
Refactoring gun displays to use nested prefabs
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
Added missing collision to generic structure container. Set dressing security area of supplies barge.
Set dressing on supplies barge
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
Merge from main and parent
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
Fixed pivots on farm barge structure
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
LODs, prefab, collision for food barge checkout counter
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
Set dressing supplies barge
floating city generic container 2
Set dressing work from supplies barge
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
Set dressing supplies barge VERY WIP
deleting annoying name conflicts
First pass WIP supplies shop structure
Prefabbed supplies barge for working on
merge from floating cities into medical bay props subbranch to get everything up to date
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
Medical bay container collision
medical bay container LODs
First pass medical bay container shell plus materials
Renamed all of the floating city container materials to be more standardised
Turned shadow casting off floating walkway kits to improve perf
Fixed clipping issue with life ring
Disabled placeholder surface dirt in barges
Removed third blend layer from floating walkway materials
Replaced proxy dock street lighting with dock lights.
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
proxy street lights added to docks, static buoys
floating walkways set dressing WIP
More set dressing floating walkways and docks WIP
Floating walkways set dressing WIP
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Re-prefabbed floating walkways for set dressing pass
Added collision to farm barge container shells. Replaced beach parasols with static versions.