userhannah.wattscancel
reporust_rebootcancel

859 Commits over 853 Days - 0.04cph!

1 Hour Ago
Missed lake blend texture
2 Hours Ago
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
2 Hours Ago
Merge from main
3 Hours Ago
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
Today
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
Today
Updating branch; merge from main
Today
Reduced and softened blend of Excavator. Reduced radius/fade slightly to better fit. Regenerated terrain anchors with new blend based component. S2P. Tested in proc map.
Yesterday
Shrank blend map to be closer to monument radius and softened blur. Bumped radius up slightly to 115m to improve terrain anchor generation. Re-generated terrain anchors with new blend-based component. S2P. Tested in procmap.
Yesterday
Merge from procgen_fix_icelake_placement
Yesterday
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
2 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
2 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
3 Days Ago
Slightly lowered radius, fade, and blend map of satellite scene to stop huge radius overhang
3 Days Ago
Painted apartment complex blend to better fit inside Jacob's improved radius visualisation
3 Days Ago
Repainted apartments blend map so it falls within monument radius
3 Days Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
6 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
6 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
6 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
7 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
7 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
7 Days Ago
Merge from main
7 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
7 Days Ago
Merge from main
8 Days Ago
Tiny polishy fixes to lamphouse light damage stages
8 Days Ago
Polish to damaged lighthouse lamp states, added in repeating LOD3 elements to individual LOD3s
8 Days Ago
Added components to lighthouse scene to make it playable for testing. S2P on the prefab stuff.
8 Days Ago
Added proper LOD material and textures for damaged lighthouse lamp stages
8 Days Ago
LODs and collision for each damage stage of Lighthouse Lamp. Individual damage state prefab setup.
9 Days Ago
Merge from main
9 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
13 Days Ago
Broken light casing (stage 1) for lighthouse blocker
13 Days Ago
Stage 1 of broken lighthouse lamp (WIP). Removed lighthouse lamp from main monument exterior prefab/FBX.
14 Days Ago
Submitting WIP work on random room small A to switch branches
14 Days Ago
Merge from main.
15 Days Ago
WIP work on randomised room A (cctv)
15 Days Ago
Merge from main
16 Days Ago
Decal pass for tiny 3x3 randomised rooms
16 Days Ago
Small 3x3 randomised rooms added (still WIP)
16 Days Ago
Merge from main
17 Days Ago
Merge from main
23 Days Ago
Merge from main
24 Days Ago
Merge from main
27 Days Ago
Random room work WIP
27 Days Ago
Merge from main
28 Days Ago
Small Random Room B - Generic - WIP
28 Days Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
28 Days Ago
Merge from main
29 Days Ago
Merge from main
34 Days Ago
Randomised Room K WIP