298 Commits over 396 Days - 0.03cph!
LODs and collision for food market display
Replaced blockout food display counter
Added remaining COL mesh to food market barge shell
Removed obsolete food market test files, added bottom layer collision mesh
Fixed rotation error on food market shell, added LOD3 textures
Merging food market barge shell meshes plus LODs
Changed shipping containers in food market area to green. Changed blend layers.
Swapped placeholder doors for static ones in food market barge
Added test assets for bottom layer of food market structure. Continued set dressing.
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Initial experimental set dressing of food market
Vizdev test FBXs for floating food market
Adjuested LOD distances on floating walkways
Reducing tricount of some floating walkway LOD0s
Fixing up floating walkway transforms in level
Added LOD3 textures for floating walkways
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
Added last remaining COL meshes for floating walkway
Adding COL meshes for floating walkways
Adding COL meshes for floating walkways
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
Removing moss from floating walkway mats
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
Addd UV2s to floating walkway kit for sea moss blends
Finishing up blend layers on floating walkways
Continuing working on blends for floating walkways
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
Reduced material IDs in remaining floating walkway pieces
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
Testing floating entity script
More work on railings and stairs for floating walkways
Updated art on floating walkway railings
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
More work on floating walkways (WIP)
Continuing floating walkway progress, deleted obsolete autogen material
Second pass on floating walkways, with proper textures (WIP)
Committing changes to update branch
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
Merge from main to naval update