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181 Commits over 274 Days - 0.03cph!

Just Now
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
Today
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
Today
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
Today
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
Today
Removing obsolete jungle ruins cell top meshes
Yesterday
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
5 Days Ago
Rehooked up missing col mesh from ruin piece
5 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
6 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
7 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
7 Days Ago
Missed a commit - darkened piper nigrum albedo layer slightly.
7 Days Ago
Tapered corner pieces of piper nigrum. Added final translucency.
7 Days Ago
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
7 Days Ago
Switched piper nigrum pieces to Tree Layer
7 Days Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
8 Days Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
8 Days Ago
Visual fixes to jungle concrete walkway kit
8 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
8 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
9 Days Ago
Added final COL and LODs for big zigg
9 Days Ago
Fix for sfx movement colliders on piper nigrum radial pieces
13 Days Ago
Visual bug fixes to Big Zigg
14 Days Ago
Feedback changes to piper nigrum kit
14 Days Ago
Added thinner diamater radial piper nigrum kit pieces
14 Days Ago
Put some missing vine kits in scene
14 Days Ago
Continuing work on piper nigrum vines
15 Days Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
16 Days Ago
Prefabbed up vines kits made so far. Added to asset gym.
21 Days Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
23 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
35 Days Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
35 Days Ago
More polish fixes on big zigg
36 Days Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
36 Days Ago
little zigg update - WIP
41 Days Ago
Continuing WIP of lil zig
43 Days Ago
WIP of little zigg
47 Days Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
47 Days Ago
Added additional rubble kit pieces
48 Days Ago
Committing missing foliage meta
48 Days Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
48 Days Ago
Swapped rock prefabs for set-dressing versions in zigg scene
49 Days Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
49 Days Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
49 Days Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
50 Days Ago
Custom vents for zigg exterior
54 Days Ago
Adding details to zigg bamboo stair piece
54 Days Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
55 Days Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
56 Days Ago
Interior set dressing, tweaks to floor material in zigg scene
56 Days Ago
Continuing work on zigg scene