userhannah.wattscancel
reporust_rebootcancel

402 Commits over 457 Days - 0.04cph!

2 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
2 Days Ago
Fixed LOD materials on farm barge tarps
2 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
2 Days Ago
Floating City 3 progress
2 Days Ago
Tidied up scene hierarchy - floating city 3
3 Days Ago
WIP submit of floating city variant 3
4 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
4 Days Ago
Submitting progress on floating city 3 (still WIP)
5 Days Ago
Enabled r/w on renderer batch of floating walkways
5 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
9 Days Ago
Forgot to hook LOD3 up in prerfab whoops
9 Days Ago
LOD3s for casino elevator
9 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
10 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
13 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
13 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
13 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
13 Days Ago
Improved traversal up floating stairways
13 Days Ago
Redid manifest update after merge
13 Days Ago
Merge from parent
17 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
17 Days Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
18 Days Ago
Static versions of deployed/world model props, replaced in scene
18 Days Ago
Harmonised plywood across scene, added another plywood variant
18 Days Ago
Added two new plywood dressing variants for improv walkway kit
19 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
19 Days Ago
Rejiigged hierarchy for barge painting
19 Days Ago
Quick commit before vert painting barges
19 Days Ago
Missed some files
19 Days Ago
Merge from parent
19 Days Ago
More dirt added to blue containers
20 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
20 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
20 Days Ago
Merge from parent
20 Days Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
23 Days Ago
Refactoring gun displays to use nested prefabs
23 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
23 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
23 Days Ago
Merge from parent.
23 Days Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
24 Days Ago
Set dressing on supplies barge
24 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
24 Days Ago
Merge from main and parent
24 Days Ago
Merge from main
25 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
25 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
25 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
25 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
25 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
26 Days Ago
Fixed pivots on farm barge structure