userhannah.wattscancel
reporust_rebootcancel

750 Commits over 761 Days - 0.04cph!

Yesterday
Small room i lookdeving
Yesterday
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
Yesterday
Merge from main
2 Days Ago
Added door offsets for randomised rooms
2 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Days Ago
Missed some files
2 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
4 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
4 Days Ago
Merge from main
4 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
4 Days Ago
Merge from main
4 Days Ago
Missed guide mesh fix
4 Days Ago
Updated halloween garland gibs
4 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
5 Days Ago
LODs and gibs for Halloween Wreath
5 Days Ago
Merge from main
5 Days Ago
halloween wreath WIP - model only
8 Days Ago
Halloween garland LODs and mani update
8 Days Ago
Model, entity, and textures for halloween garland (WIP)
9 Days Ago
Merge from main
9 Days Ago
Updating blockouts before branch switch
11 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
11 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
12 Days Ago
back from trip, big merge from main
24 Days Ago
more basement player block blockouts
25 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
25 Days Ago
Added new collision mesh for problem prefab
25 Days Ago
blocker gib rename
25 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
26 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
26 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
27 Days Ago
Continued texture polish on stacked tables
27 Days Ago
UV and model polish on terminals/tables blockers
30 Days Ago
monument blocker texture cleanup
30 Days Ago
LOD3s for stacked terminals
30 Days Ago
Reduce noise locker retexture
30 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
31 Days Ago
LOD states for damage states (lockers)
32 Days Ago
Manifest update and collision for lockers damage stages
32 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
34 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
34 Days Ago
LOD stages for stacked desks monument blocker
36 Days Ago
Entity setup for stacked desks blocker
37 Days Ago
stacked desk entity backup (no mani update yet)
37 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
37 Days Ago
WIP stacked tables/desks monument blocker
38 Days Ago
gibs and entity setup for stacked terminal blocker
39 Days Ago
LODs and COL for stacked terminals monument blocker
39 Days Ago
Deleted accidental texture exports
40 Days Ago
Fixed zfighting vent in large apartment, ran s2p