userhannah.wattscancel
reporust_rebootcancel

776 Commits over 792 Days - 0.04cph!

Today
Wire pass on the 4x small randomised rooms so far
Yesterday
Merge from main
Yesterday
WIP first pass on randomised small room Variant I
2 Days Ago
Merge from main
3 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
3 Days Ago
Merge from LOD preview branch to bring in new viewport tool
3 Days Ago
Merge from main
4 Days Ago
Merge from main
8 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
9 Days Ago
Bit more decal work on boiler room decals
9 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
9 Days Ago
Merge from main
10 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
10 Days Ago
Merge from main
11 Days Ago
First pass boiler room (random room) shell
12 Days Ago
Merge from main
16 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
16 Days Ago
Merge from main
17 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
17 Days Ago
Merge from main
17 Days Ago
Started work on large control-room-themed randomised room
18 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
18 Days Ago
Merge from main
19 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
19 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
19 Days Ago
Merge from main
29 Days Ago
Small room i lookdeving
29 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
29 Days Ago
Merge from main
29 Days Ago
Added door offsets for randomised rooms
30 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
30 Days Ago
Missed some files
30 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
31 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
31 Days Ago
Merge from main
31 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
31 Days Ago
Merge from main
32 Days Ago
Missed guide mesh fix
32 Days Ago
Updated halloween garland gibs
32 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
32 Days Ago
LODs and gibs for Halloween Wreath
32 Days Ago
Merge from main
33 Days Ago
halloween wreath WIP - model only
36 Days Ago
Halloween garland LODs and mani update
36 Days Ago
Model, entity, and textures for halloween garland (WIP)
37 Days Ago
Merge from main
37 Days Ago
Updating blockouts before branch switch
38 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
39 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
39 Days Ago
back from trip, big merge from main