userhannah.wattscancel
reporust_rebootcancel

726 Commits over 730 Days - 0.04cph!

30 Minutes Ago
more basement player block blockouts
Today
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
Yesterday
Added new collision mesh for problem prefab
Yesterday
blocker gib rename
Yesterday
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
Yesterday
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
Yesterday
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
2 Days Ago
Continued texture polish on stacked tables
2 Days Ago
UV and model polish on terminals/tables blockers
6 Days Ago
monument blocker texture cleanup
6 Days Ago
LOD3s for stacked terminals
6 Days Ago
Reduce noise locker retexture
6 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
7 Days Ago
LOD states for damage states (lockers)
7 Days Ago
Manifest update and collision for lockers damage stages
7 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
9 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
9 Days Ago
LOD stages for stacked desks monument blocker
12 Days Ago
Entity setup for stacked desks blocker
12 Days Ago
stacked desk entity backup (no mani update yet)
12 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
13 Days Ago
WIP stacked tables/desks monument blocker
14 Days Ago
gibs and entity setup for stacked terminal blocker
14 Days Ago
LODs and COL for stacked terminals monument blocker
14 Days Ago
Deleted accidental texture exports
15 Days Ago
Fixed zfighting vent in large apartment, ran s2p
15 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
16 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
16 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
22 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
22 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
23 Days Ago
stacked terminals blocker WIP
23 Days Ago
Split off bathroom doorframe in large apartment for light bleed
26 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
26 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
27 Days Ago
Removed duplicate LOD material
27 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
27 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
27 Days Ago
Merge from main - may need to rerun manifest
35 Days Ago
LODs and collision and vertex blends for playground assets
36 Days Ago
Merge from main
36 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
37 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
37 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
37 Days Ago
Merge from main
40 Days Ago
merge from main
40 Days Ago
Pretend gibs for barricade blocker, update to mani
41 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
42 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
42 Days Ago
Merge from main