userhannah.wattscancel
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743 Commits over 761 Days - 0.04cph!

Today
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Today
Merge from main
Today
Renamed Halloween Garland to Halloween String Lights and reran Mani
Today
Merge from main
Yesterday
Missed guide mesh fix
Yesterday
Updated halloween garland gibs
Yesterday
Halloween door wreath setup, icon, testing etc. Manifest update.
Yesterday
LODs and gibs for Halloween Wreath
Yesterday
Merge from main
2 Days Ago
halloween wreath WIP - model only
5 Days Ago
Halloween garland LODs and mani update
5 Days Ago
Model, entity, and textures for halloween garland (WIP)
6 Days Ago
Merge from main
6 Days Ago
Updating blockouts before branch switch
7 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
8 Days Ago
Underground basement blocks - working out metrics and combos, added test scene
9 Days Ago
back from trip, big merge from main
21 Days Ago
more basement player block blockouts
21 Days Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
22 Days Ago
Added new collision mesh for problem prefab
22 Days Ago
blocker gib rename
22 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
22 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
22 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
23 Days Ago
Continued texture polish on stacked tables
23 Days Ago
UV and model polish on terminals/tables blockers
27 Days Ago
monument blocker texture cleanup
27 Days Ago
LOD3s for stacked terminals
27 Days Ago
Reduce noise locker retexture
27 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
28 Days Ago
LOD states for damage states (lockers)
28 Days Ago
Manifest update and collision for lockers damage stages
28 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
30 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
30 Days Ago
LOD stages for stacked desks monument blocker
33 Days Ago
Entity setup for stacked desks blocker
33 Days Ago
stacked desk entity backup (no mani update yet)
33 Days Ago
Stacked tables WIP (reverted entity due to bug, will remake)
34 Days Ago
WIP stacked tables/desks monument blocker
35 Days Ago
gibs and entity setup for stacked terminal blocker
35 Days Ago
LODs and COL for stacked terminals monument blocker
36 Days Ago
Deleted accidental texture exports
36 Days Ago
Fixed zfighting vent in large apartment, ran s2p
36 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
37 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
37 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
43 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
44 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
44 Days Ago
stacked terminals blocker WIP
44 Days Ago
Split off bathroom doorframe in large apartment for light bleed