113 Commits over 184 Days - 0.03cph!
Changed colour of headlight in LOD3 diff
Small changes to jungle ruin beam
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
Added LODs for jungle floor pieces
UV polish on floor kit pieces (WIP)
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
Set up jungle ruins beam kit prefabs
Added mossy wooden beams for jungle ruins - wip
Mossy variations of wood trims and logwood for jungle floors
Look deving broken wood floor on jungle floor pieces
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
Added jungle ruins stone floor textures
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
Collision pass on ruin walls. Fixes to prefab settings.
Modular kit improvements to ruin wall kit (still WIP)
Modular kit improvements to ruin wall kit (still WIP)
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
Added placeholder damage and damage script to catapult
Committing walkway changes to switch branch
Working on jungle walkways
Merged siege weapons into jungle for material and texture reuse
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
Merge from main to jungle ruins
Merged battering ram gibs
Fixed offset battering ram scoop
Added missing texture maps for catapult. Added battering ram hardware gibs.
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Fixed hole in one of the ram meshes, swapped scoop out in prefab
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
Separated digger arm scoop to submesh
Desaturated catapult hook albedo
Polish to battering ram. Added decal components to entity.
Fixed gap in battering ram drivers seat
Updated fuel gauge position and seat position on battering ram
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
Raised steering wheel for animation test
Fixed pivots on driver cabin items
Separated assets for placeholder animation
Moved battering ram hardware out of placeholder folder
Added battering ram hardware to entity, updated models and materials
Updated battering ram hardware art
Added gibs to catapult. Changed catapult rust decals mat lookup.
Polish on catapult. Fixed missing material slot on catapult entity