userhannah.wattscancel
reporust_rebootcancel

689 Commits over 700 Days - 0.04cph!

16 Minutes Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
3 Hours Ago
Merge from main - may need to rerun manifest
8 Days Ago
LODs and collision and vertex blends for playground assets
9 Days Ago
Merge from main
9 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
10 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
10 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
10 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Pretend gibs for barricade blocker, update to mani
14 Days Ago
industrial barricades - test prefab setup, temp gibs for testing, mani update
15 Days Ago
texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
15 Days Ago
Merge from main
15 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
15 Days Ago
Merge from apartment complex to bring work over
15 Days Ago
WIP on industrial barricades before switching branches
16 Days Ago
Static version of industrial barricade for material checking
16 Days Ago
Quick fixes to playground assets
20 Days Ago
Added in monument blockers blockouts and folders
20 Days Ago
Merge from main
20 Days Ago
Merge from main to monument blockers branch to update it
20 Days Ago
Fixed LOD states in mannequin hide poncho
22 Days Ago
Manifest update for apartment stool
22 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
22 Days Ago
Set dressing in large apartment
23 Days Ago
Fixed missing face from Rentable Shop F exterior
23 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
27 Days Ago
s2p on floating city scenes due to new mannequin changes
27 Days Ago
Prefabbed up merged mannequin models, set up LODs and placeholder collision. Replaced old ones in Supplies Barge prefab.
27 Days Ago
First pass of rotten trim blends for apartments
28 Days Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
28 Days Ago
Collision for large apartment
28 Days Ago
Merge from main
28 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
29 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
29 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
30 Days Ago
Ripped carpet decals for interior
31 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
31 Days Ago
penthouse decals cont
31 Days Ago
Penthouse apartment edge decals and remaining wall textures
31 Days Ago
Merge from main
34 Days Ago
Fixed transforms on playground assets and prefabbed up
34 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
37 Days Ago
blockout playground models from yesterday
38 Days Ago
Merge from main
38 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
38 Days Ago
Submitting large apartment work I forgot to submit on fri night
41 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
41 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
41 Days Ago
Merge from main