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510 Commits over 549 Days - 0.04cph!

2 Days Ago
Updated model and textures for stone component box
3 Days Ago
merge from main
4 Days Ago
Merge from main
5 Days Ago
merge from main
7 Days Ago
merge from main
9 Days Ago
paintable fixes (???) to paintable reactive target
9 Days Ago
Fixed an oversize gib in explosives box
10 Days Ago
Merge from main
11 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
11 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
11 Days Ago
merge from main
11 Days Ago
stone component blockout WIP
12 Days Ago
merge from main
13 Days Ago
Merge from main
13 Days Ago
Fixed slightly floating crate on docks
13 Days Ago
Hooked up missing canvas materials
13 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
14 Days Ago
Corpse setup for scrap component box
30 Days Ago
Added gibs for scrap box
31 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
31 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
32 Days Ago
Balanced darkness of metals in scrap component box
32 Days Ago
Updated textures and model for scrap component box
32 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
39 Days Ago
missed some bolts
39 Days Ago
LOD0 of scrap component box
48 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
48 Days Ago
Moved floating rubble in FC1 that prevented boat docking
48 Days Ago
Added purple light material variant and applied to light props in supplies barge
48 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
49 Days Ago
Fixed paint texture res on Artist Canvas S
49 Days Ago
Last minute UV cleanup on canvases
51 Days Ago
Missed tape on canvas M
51 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
51 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
51 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
52 Days Ago
Heavily simplified food market barge (top section) collision
52 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
52 Days Ago
Merge from parent
52 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
52 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
52 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
53 Days Ago
Artist Canvas M - LOD and gibs and setup
53 Days Ago
Gibs and LODs for Artist Canvas S
53 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
55 Days Ago
XXL seamless artist canvas paintable WIP and tests
59 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
59 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
60 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
2 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock