userhannah.wattscancel
reporust_rebootcancel

418 Commits over 457 Days - 0.04cph!

Yesterday
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
Yesterday
Swapped out remaining world models on supplies and food market barges
2 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
2 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
2 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
2 Days Ago
Changed boat shop location in floating city 2, ran S2P
2 Days Ago
S2P on FC3
2 Days Ago
Added recyclers to food market and supplies barge
6 Days Ago
Fixed missing material reference on dilapidated elevator
6 Days Ago
Added lighting scripts and light group to walkways bounce lighting
7 Days Ago
Removed obsolete tags from floating walkway kits
8 Days Ago
Rejigged LODs in mannequin variants
8 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
9 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
9 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
9 Days Ago
HLOD and s2p for floating city 3
12 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
12 Days Ago
Fixed LOD materials on farm barge tarps
12 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
12 Days Ago
Floating City 3 progress
12 Days Ago
Tidied up scene hierarchy - floating city 3
13 Days Ago
WIP submit of floating city variant 3
14 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
14 Days Ago
Submitting progress on floating city 3 (still WIP)
15 Days Ago
Enabled r/w on renderer batch of floating walkways
15 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
19 Days Ago
Forgot to hook LOD3 up in prerfab whoops
19 Days Ago
LOD3s for casino elevator
19 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
20 Days Ago
Moved static driftwood out of autospawn folder to fix log spam
23 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
23 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
23 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
23 Days Ago
Improved traversal up floating stairways
23 Days Ago
Redid manifest update after merge
24 Days Ago
Merge from parent
27 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
27 Days Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
28 Days Ago
Static versions of deployed/world model props, replaced in scene
28 Days Ago
Harmonised plywood across scene, added another plywood variant
28 Days Ago
Added two new plywood dressing variants for improv walkway kit
29 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
29 Days Ago
Rejiigged hierarchy for barge painting
29 Days Ago
Quick commit before vert painting barges
29 Days Ago
Missed some files
29 Days Ago
Merge from parent
29 Days Ago
More dirt added to blue containers
30 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
30 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
30 Days Ago
Merge from parent