userhannah.wattscancel
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556 Commits over 580 Days - 0.04cph!

Today
Forgot to save, material fixes
Today
Added collision back to shop E. Small material changes.
Today
First pass of materials on rentable shop E (still WIP)
Yesterday
Kiosk trim paint mask and fixes to base textures
3 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
10 Days Ago
Separate sign for Kiosk B
10 Days Ago
Separate paintable signs for rentable shop kiosks
17 Days Ago
merge from main
17 Days Ago
Blockout for rentable kiosk A
20 Days Ago
Rentable kiosk E blockout
21 Days Ago
Fixed pivots in kiosk blockouts
21 Days Ago
Prefabbed the kiosk blockouts
21 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
22 Days Ago
more work on rentable kiosk blockouts WIP
22 Days Ago
basic non-UVd blockout for rentable kiosk C
22 Days Ago
Merge from main
22 Days Ago
updates on kiosk D blockout
22 Days Ago
WIP blockout for rentable shop kiosk variant D
23 Days Ago
Added sign to kiosk F blockout
23 Days Ago
toggle-abble shutters for rentable kiosk F blockout
23 Days Ago
placeholder signage and decal atlas + material
24 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)
24 Days Ago
merge from main
26 Days Ago
Initial blockout of rentable shop kiosk, variant F (still very WIP)
27 Days Ago
Folder structure for rentable shop kiosks + temporary trim planning textures
27 Days Ago
merge from main
28 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
More monument blocker blockout progress
29 Days Ago
Blastdoor blocker WIP blockout
30 Days Ago
merge from parent
30 Days Ago
More monument blocker blockout progress
30 Days Ago
More monument blockers blockouts for idea testing
31 Days Ago
More monument blocker blockouts
31 Days Ago
merge from main
33 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
34 Days Ago
Adjusted safezone params to be max depth
34 Days Ago
frameless canvases - moved tape outwards to improve tiling
35 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
35 Days Ago
Added XS frameless canvas, ran manifest
37 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
37 Days Ago
param changes to stone component box corpse, reran manifest
37 Days Ago
stone box gibs corpse WIP
37 Days Ago
Added gibs for stone component box
38 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
38 Days Ago
merge from main
41 Days Ago
Updated model and textures for stone component box
41 Days Ago
merge from main
42 Days Ago
Merge from main
43 Days Ago
merge from main