userhannah.wattscancel
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113 Commits over 184 Days - 0.03cph!

4 Days Ago
Changed colour of headlight in LOD3 diff
4 Days Ago
Small changes to jungle ruin beam
4 Days Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
5 Days Ago
Missing beam LODs
5 Days Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
5 Days Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
13 Days Ago
Added LODs for jungle floor pieces
14 Days Ago
UV polish on floor kit pieces (WIP)
14 Days Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
14 Days Ago
Set up jungle ruins beam kit prefabs
33 Days Ago
Added mossy wooden beams for jungle ruins - wip
33 Days Ago
Mossy variations of wood trims and logwood for jungle floors
34 Days Ago
Look deving broken wood floor on jungle floor pieces
35 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
39 Days Ago
Added jungle ruins stone floor textures
40 Days Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
46 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
47 Days Ago
jungle ruins kit
47 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
47 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
54 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
54 Days Ago
Update to walkway kit
56 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
56 Days Ago
Added placeholder damage and damage script to catapult
56 Days Ago
Committing walkway changes to switch branch
57 Days Ago
Working on jungle walkways
2 Months Ago
Merged siege weapons into jungle for material and texture reuse
2 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
2 Months Ago
Merge from main to jungle ruins
2 Months Ago
Merged battering ram gibs
2 Months Ago
Fixed offset battering ram scoop
2 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
2 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
2 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
2 Months Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
3 Months Ago
Separated digger arm scoop to submesh
3 Months Ago
Fixed error on cable UVs
3 Months Ago
Desaturated catapult hook albedo
3 Months Ago
Polish to battering ram. Added decal components to entity.
3 Months Ago
Fixed gap in battering ram drivers seat
3 Months Ago
Updated fuel gauge position and seat position on battering ram
3 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
3 Months Ago
Raised steering wheel for animation test
3 Months Ago
Fixed pivots on driver cabin items
3 Months Ago
Separated assets for placeholder animation
3 Months Ago
Moved battering ram hardware out of placeholder folder
3 Months Ago
Added battering ram hardware to entity, updated models and materials
3 Months Ago
Updated battering ram hardware art
3 Months Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
3 Months Ago
Polish on catapult. Fixed missing material slot on catapult entity