199 Commits over 274 Days - 0.03cph!
More work on schizolobium variants A and B
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
Reduced concrete walkway LOD distances further
Reduced more texture resolutions to improve zigg perf
Reduced more texture sizes to help perf in jungle monuments
Reduced ao, ms texture resolution on some jungle props
Reduced LOD distances of concrete walkways inside Zigg
Missed some billboard texture changes
Updated schizolobium with progress from friday
Removed broken stair piece from Zigg entrance that was causing collision issues,
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
Tightened collision around Zigg security entrance.
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
Changed collision material type to rock for better sfx
First pass of proper schizolobium tree textures
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
Removing obsolete jungle ruins cell top meshes
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
Rehooked up missing col mesh from ruin piece
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
Missed a commit - darkened piper nigrum albedo layer slightly.
Tapered corner pieces of piper nigrum. Added final translucency.
Fixed misaligned interior pillars inside Zigg on LOD1 and LOD2.
Switched piper nigrum pieces to Tree Layer
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
Visual fixes to jungle concrete walkway kit
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
Added final COL and LODs for big zigg
Fix for sfx movement colliders on piper nigrum radial pieces
Visual bug fixes to Big Zigg
Feedback changes to piper nigrum kit
Added thinner diamater radial piper nigrum kit pieces
Put some missing vine kits in scene
Continuing work on piper nigrum vines
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
Prefabbed up vines kits made so far. Added to asset gym.
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
More polish fixes on big zigg