userhannah.wattscancel
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298 Commits over 396 Days - 0.03cph!

Yesterday
LODs and collision for food market display
Yesterday
Replaced blockout food display counter
3 Days Ago
Added remaining COL mesh to food market barge shell
4 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
4 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
4 Days Ago
Merging food market barge shell meshes plus LODs
9 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
10 Days Ago
Swapped placeholder doors for static ones in food market barge
10 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
13 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
13 Days Ago
Initial experimental set dressing of food market
16 Days Ago
Vizdev test FBXs for floating food market
18 Days Ago
Adjuested LOD distances on floating walkways
18 Days Ago
Reducing tricount of some floating walkway LOD0s
19 Days Ago
Fixing up floating walkway transforms in level
19 Days Ago
Added LOD3 textures for floating walkways
19 Days Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
19 Days Ago
Added last remaining COL meshes for floating walkway
20 Days Ago
Adding COL meshes for floating walkways
20 Days Ago
Adding COL meshes for floating walkways
20 Days Ago
Merge from naval update
30 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
31 Days Ago
Removing moss from floating walkway mats
32 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
32 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
33 Days Ago
Sea moss tests
33 Days Ago
Finishing up blend layers on floating walkways
33 Days Ago
Continuing working on blends for floating walkways
37 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
38 Days Ago
Reduced material IDs in remaining floating walkway pieces
39 Days Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from main
40 Days Ago
Testing floating entity script
41 Days Ago
More work on railings and stairs for floating walkways
41 Days Ago
Updated art on floating walkway railings
41 Days Ago
Merge from main
41 Days Ago
Merge from naval update
51 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
51 Days Ago
More work on floating walkways (WIP)
52 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
52 Days Ago
Second pass on floating walkways, with proper textures (WIP)
55 Days Ago
Merge from naval update
55 Days Ago
Merge from main
55 Days Ago
Committing changes to update branch
58 Days Ago
merge from naval update
60 Days Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
2 Months Ago
Float cubes textures
2 Months Ago
Merge from naval update
2 Months Ago
Merge from main to naval update