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486 Commits over 518 Days - 0.04cph!

5 Days Ago
missed some bolts
5 Days Ago
LOD0 of scrap component box
14 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
14 Days Ago
Moved floating rubble in FC1 that prevented boat docking
14 Days Ago
Added purple light material variant and applied to light props in supplies barge
14 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
15 Days Ago
Fixed paint texture res on Artist Canvas S
15 Days Ago
Last minute UV cleanup on canvases
18 Days Ago
Missed tape on canvas M
18 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
18 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
18 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
18 Days Ago
Heavily simplified food market barge (top section) collision
18 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
18 Days Ago
Merge from parent
19 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
19 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
19 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
20 Days Ago
Artist Canvas M - LOD and gibs and setup
20 Days Ago
Gibs and LODs for Artist Canvas S
20 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
22 Days Ago
XXL seamless artist canvas paintable WIP and tests
26 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
26 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
26 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
28 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
28 Days Ago
Adding gibs for explosives component box
29 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
29 Days Ago
Slight tweak to emissive map
32 Days Ago
Fixed tokens for halloween garland
32 Days Ago
Icon generation, reran manifest
32 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
34 Days Ago
hackweek - halloween garland blockout and test atlas
40 Days Ago
First initial test for explosives component box
43 Days Ago
Update to crockery textures
46 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
46 Days Ago
Final optimisation on floating walkway pieces
46 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
47 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
47 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
47 Days Ago
S2P and rebaked HLODs for FC 1-4
47 Days Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
47 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
47 Days Ago
Added generic crockery props to project
48 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
49 Days Ago
Missed some floating walkway commits
53 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
54 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
54 Days Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
54 Days Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.