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branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

23 Commits over 0 Days - Infinitycph!

58 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
2 Months Ago
blocker gib rename
2 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
2 Months Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
2 Months Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
2 Months Ago
Continued texture polish on stacked tables
2 Months Ago
UV and model polish on terminals/tables blockers
3 Months Ago
monument blocker texture cleanup
3 Months Ago
LOD3s for stacked terminals
3 Months Ago
Reduce noise locker retexture
3 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
3 Months Ago
LOD states for damage states (lockers)
3 Months Ago
Manifest update and collision for lockers damage stages
3 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
3 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
3 Months Ago
LOD stages for stacked desks monument blocker
3 Months Ago
Entity setup for stacked desks blocker
3 Months Ago
stacked desk entity backup (no mani update yet)
3 Months Ago
Stacked tables WIP (reverted entity due to bug, will remake)
3 Months Ago
WIP stacked tables/desks monument blocker
3 Months Ago
gibs and entity setup for stacked terminal blocker
3 Months Ago
LODs and COL for stacked terminals monument blocker
3 Months Ago
Deleted accidental texture exports