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branchrust_reboot/main/PlayerMaintainedMonuments/MonumentBlockerscancel

23 Commits over 0 Days - Infinitycph!

35 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
50 Days Ago
blocker gib rename
50 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
50 Days Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
50 Days Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
51 Days Ago
Continued texture polish on stacked tables
51 Days Ago
UV and model polish on terminals/tables blockers
55 Days Ago
monument blocker texture cleanup
55 Days Ago
LOD3s for stacked terminals
55 Days Ago
Reduce noise locker retexture
55 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
56 Days Ago
LOD states for damage states (lockers)
56 Days Ago
Manifest update and collision for lockers damage stages
56 Days Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
58 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
58 Days Ago
LOD stages for stacked desks monument blocker
2 Months Ago
Entity setup for stacked desks blocker
2 Months Ago
stacked desk entity backup (no mani update yet)
2 Months Ago
Stacked tables WIP (reverted entity due to bug, will remake)
2 Months Ago
WIP stacked tables/desks monument blocker
2 Months Ago
gibs and entity setup for stacked terminal blocker
2 Months Ago
LODs and COL for stacked terminals monument blocker
2 Months Ago
Deleted accidental texture exports