branchrust_reboot/main/boxes_dlccancel
31 Commits over 61 Days - 0.02cph!
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
param changes to stone component box corpse, reran manifest
stone box gibs corpse WIP
Added gibs for stone component box
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Updated model and textures for stone component box
Fixed an oversize gib in explosives box
stone component blockout WIP
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
Corpse setup for scrap component box
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
Balanced darkness of metals in scrap component box
Updated textures and model for scrap component box
First pass textures and LOD0 of scrap component box (still WIP)
LOD0 of scrap component box
WIP scrap box blockout tests (committing as need to move branches)
Moved position of red handle on explosives box to improve clearance with code lock
Adding gibs for explosives component box
painted + bare metal textue variants for explosives component box, plus LODs
First initial test for explosives component box