userhannah.wattscancel
branchrust_reboot/main/boxes_dlccancel

31 Commits over 61 Days - 0.02cph!

18 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
18 Days Ago
param changes to stone component box corpse, reran manifest
18 Days Ago
stone box gibs corpse WIP
19 Days Ago
Added gibs for stone component box
19 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
19 Days Ago
merge from main
22 Days Ago
Updated model and textures for stone component box
22 Days Ago
merge from main
23 Days Ago
Merge from main
24 Days Ago
merge from main
26 Days Ago
merge from main
29 Days Ago
Fixed an oversize gib in explosives box
29 Days Ago
Merge from main
31 Days Ago
stone component blockout WIP
31 Days Ago
merge from main
32 Days Ago
Merge from main
33 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
33 Days Ago
Corpse setup for scrap component box
50 Days Ago
Added gibs for scrap box
50 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
50 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
51 Days Ago
Balanced darkness of metals in scrap component box
51 Days Ago
Updated textures and model for scrap component box
52 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
58 Days Ago
missed some bolts
58 Days Ago
LOD0 of scrap component box
2 Months Ago
WIP scrap box blockout tests (committing as need to move branches)
3 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
3 Months Ago
Adding gibs for explosives component box
3 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
3 Months Ago
First initial test for explosives component box