userhannah.wattscancel
branchrust_reboot/main/boxes_dlccancel

23 Commits over 61 Days - 0.02cph!

Today
Merge from main
Yesterday
merge from main
4 Days Ago
merge from main
6 Days Ago
Fixed an oversize gib in explosives box
7 Days Ago
Merge from main
8 Days Ago
stone component blockout WIP
9 Days Ago
merge from main
10 Days Ago
Merge from main
10 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
11 Days Ago
Corpse setup for scrap component box
27 Days Ago
Added gibs for scrap box
28 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
28 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
29 Days Ago
Balanced darkness of metals in scrap component box
29 Days Ago
Updated textures and model for scrap component box
29 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
36 Days Ago
missed some bolts
36 Days Ago
LOD0 of scrap component box
45 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
58 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
58 Days Ago
Adding gibs for explosives component box
59 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
2 Months Ago
First initial test for explosives component box